46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using GadGame.Manager;
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using GadGame.Network;
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using UnityEngine;
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namespace GadGame.State.MainFlowState
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{
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public class PassByState : State<MainFlow>
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{
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private PassByAnimation passByAnim;
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public async override void Enter()
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{
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await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
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passByAnim = PassByAnimation.Instance;
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passByAnim.Play(false);
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}
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public override void Update(float time)
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{
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if (time < 2f) return;
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if (!UdpSocket.Instance.DataReceived.PassBy)
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{
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Runner.SetState<IdleState>();
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return;
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}
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if (UdpSocket.Instance.DataReceived.Engage)
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{
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Runner.SetState<EngageState>();
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return;
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}
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// if (UdpSocket.Instance.DataReceived.OnVision)
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// {
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// Runner.SetState<ViewedState>();
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// return;
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// }
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}
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public override void Exit()
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{
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}
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}
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} |