smart-interactive-display/Assets/GadGame/Scripts/MiniGame/Bomb.cs

57 lines
1.5 KiB
C#

using DG.Tweening;
using GadGame.Manager;
using Pools.Runtime;
using UnityEngine;
namespace GadGame.MiniGame
{
public class Bomb : MonoBehaviour, ICollect, IPoolable
{
[SerializeField] private int _reduceScore;
[SerializeField] private Rigidbody2D _rb;
[SerializeField] private SpriteRenderer _sprite;
[SerializeField] private TrailRenderer _trail;
[SerializeField] private Pool<ParticleObject> _hitEffect;
private bool _inUsed;
private Tweener _tweener;
public void Init(float gravityScale = 1)
{
_rb.gravityScale = gravityScale;
_tweener = _sprite.transform.DORotate(new Vector3(0, 0, gravityScale * 50),0.1f).SetLoops(-1, LoopType.Incremental);
}
private void LateUpdate()
{
if (_inUsed && _rb.position.y <= -10)
{
this.Release();
}
}
public void Collect()
{
GameManager.Instance.UpdateScore(-_reduceScore);
SoundManager.Instance.PlaySfx(SoundDefine.GetHit);
this.Release();
var fx = _hitEffect.Get();
fx.transform.position = transform.position;
}
public void OnGet()
{
_inUsed = true;
}
public void OnRelease()
{
_trail.Clear();
_inUsed = false;
_tweener.Restart();
_tweener.Complete();
_tweener.Kill();
}
}
}