smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/PassByState.cs

37 lines
951 B
C#

using GadGame.Manager;
using GadGame.Network;
using UnityEngine;
namespace GadGame.State.MainFlowState
{
public class PassByState : State<MainFlow>
{
public override void Enter()
{
// await LoadSceneManager.Instance.LoadSceneWithTransitionAsync(Runner.SceneFlowConfig.PassByScene.ScenePath);
// Runner.PlayPassByAnim.Raise(false);
}
public override void Update(float time)
{
Runner.EncodeImage.Raise(UdpSocket.Instance.DataReceived.StreamingData);
if(time < 2) return;
if (!UdpSocket.Instance.DataReceived.PassBy)
{
Runner.SetState<IdleState>();
return;
}
if (UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<EngageState>();
}
}
public override void Exit()
{
}
}
}