smart-interactive-display/Assets/GadGame/Scripts/State/GameState/EndGameState.cs

27 lines
538 B
C#

using Cysharp.Threading.Tasks;
using GadGame.Manager;
using GadGame.MiniGame;
using UnityEngine;
namespace GadGame.State.GameState
{
public class EndGameState : State<MiniGameController>
{
public override async void Enter()
{
Debug.Log("End Game");
await UniTask.Delay(3000);
GameManager.Instance.EndGame();
}
public override void Update(float time)
{
}
public override void Exit()
{
}
}
}