36 lines
869 B
C#
36 lines
869 B
C#
using GadGame.Manager;
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using GadGame.Network;
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using UnityEngine;
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namespace GadGame.State.MainFlowState
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{
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public class CTAState : State<MainFlow>
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{
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private float _noPassByTimer;
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public override void Enter()
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{
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LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
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}
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public override void Update(float time)
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{
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if (!DataReceiver.Instance.DataReceived.PassBy)
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{
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_noPassByTimer += Time.deltaTime;
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if (_noPassByTimer >= 10)
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{
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Runner.SetState<IdleState>();
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}
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}
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else
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{
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_noPassByTimer = 0;
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}
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}
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public override void Exit()
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{
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_noPassByTimer = 0;
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}
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}
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} |