smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/CTAState.cs

36 lines
869 B
C#

using GadGame.Manager;
using GadGame.Network;
using UnityEngine;
namespace GadGame.State.MainFlowState
{
public class CTAState : State<MainFlow>
{
private float _noPassByTimer;
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
}
public override void Update(float time)
{
if (!DataReceiver.Instance.DataReceived.PassBy)
{
_noPassByTimer += Time.deltaTime;
if (_noPassByTimer >= 10)
{
Runner.SetState<IdleState>();
}
}
else
{
_noPassByTimer = 0;
}
}
public override void Exit()
{
_noPassByTimer = 0;
}
}
}