smart-interactive-display/Assets/GadGame/Scripts/Editor/Window/SceneFlowConfigWindow.cs

21 lines
629 B
C#

using GadGame.SO;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities;
using Sirenix.Utilities.Editor;
using UnityEditor;
using UnityEngine;
namespace GadGame.Editor.Window
{
public class SceneFlowConfigWindow : OdinEditorWindow
{
[MenuItem("Game Config/Scene Flow")]
private static void ShowWindow()
{
var window = InspectObject(SceneFlowConfig.GetOrCreateSettings());
window.position = GUIHelper.GetEditorWindowRect().AlignCenter(600, 200);
window.maxSize = new Vector2(600, 200);
window.minSize = new Vector2(600, 200);
}
}
}