32 lines
747 B
C#
32 lines
747 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Cysharp.Threading.Tasks;
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public class TextEffect : MonoBehaviour
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{
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[SerializeField] private float _waitTime;
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[SerializeField] private float _waitEndTime;
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List<Animator> _animators;
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void Start()
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{
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_animators = new List<Animator>(GetComponentsInChildren<Animator>());
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StartCoroutine(DoAnimation());
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}
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IEnumerator DoAnimation(){
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while(true){
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foreach(var animator in _animators){
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animator.SetTrigger("DoAnimation");
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yield return new WaitForSeconds(_waitTime);
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}
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yield return new WaitForSeconds(_waitEndTime);
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}
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}
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}
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