smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/PassByState.cs

33 lines
785 B
C#

using GadGame.Manager;
using GadGame.Network;
namespace GadGame.State.MainFlowState
{
public class PassByState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.PassByScene.ScenePath);
}
public override void Update(float time)
{
if (time < 2f) return;
if (!UdpSocket.Instance.DataReceived.PassBy)
{
Runner.SetState<IdleState>();
return;
}
if (UdpSocket.Instance.DataReceived.OnVision)
{
Runner.SetState<ViewedState>();
}
}
public override void Exit()
{
}
}
}