46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
using System;
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using UnityEngine;
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// TODO: Remove the allocs here, use a static memory pool?
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public static class Awaiters
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{
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readonly static WaitForUpdate _waitForUpdate = new WaitForUpdate();
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readonly static WaitForFixedUpdate _waitForFixedUpdate = new WaitForFixedUpdate();
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readonly static WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
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public static WaitForUpdate NextFrame
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{
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get { return _waitForUpdate; }
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}
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public static WaitForFixedUpdate FixedUpdate
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{
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get { return _waitForFixedUpdate; }
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}
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public static WaitForEndOfFrame EndOfFrame
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{
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get { return _waitForEndOfFrame; }
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}
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public static WaitForSeconds Seconds(float seconds)
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{
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return new WaitForSeconds(seconds);
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}
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public static WaitForSecondsRealtime SecondsRealtime(float seconds)
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{
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return new WaitForSecondsRealtime(seconds);
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}
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public static WaitUntil Until(Func<bool> predicate)
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{
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return new WaitUntil(predicate);
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}
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public static WaitWhile While(Func<bool> predicate)
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{
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return new WaitWhile(predicate);
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}
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}
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