update checkpoint 6
|
@ -70,7 +70,6 @@ export class UmStorageManager extends Component {
|
|||
}
|
||||
|
||||
private _convertKey(key: string, isUser: boolean): string {
|
||||
key = "pkz" + key;
|
||||
if (isUser) {
|
||||
key = this._user_id + key;
|
||||
}
|
||||
|
|
|
@ -8,8 +8,8 @@
|
|||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"maxWidth": 1024,
|
||||
"maxHeight": 1024,
|
||||
"maxWidth": 2048,
|
||||
"maxHeight": 2048,
|
||||
"padding": 2,
|
||||
"allowRotation": true,
|
||||
"forceSquared": false,
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "3b4d86ea-7b0b-4312-b7e9-ea15df7ea35c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "c9276f85-92a7-4654-9fc1-ca2ea0289427",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
After Width: | Height: | Size: 4.1 KiB |
|
@ -0,0 +1,134 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "dd93db7e-48b8-4f10-8edd-68b3721f2779",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "dd93db7e-48b8-4f10-8edd-68b3721f2779@6c48a",
|
||||
"displayName": "bg",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "dd93db7e-48b8-4f10-8edd-68b3721f2779",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "dd93db7e-48b8-4f10-8edd-68b3721f2779@f9941",
|
||||
"displayName": "bg",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 667,
|
||||
"height": 375,
|
||||
"rawWidth": 667,
|
||||
"rawHeight": 375,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-333.5,
|
||||
-187.5,
|
||||
0,
|
||||
333.5,
|
||||
-187.5,
|
||||
0,
|
||||
-333.5,
|
||||
187.5,
|
||||
0,
|
||||
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|
||||
187.5,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
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|
||||
667,
|
||||
375,
|
||||
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|
||||
0,
|
||||
667,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-333.5,
|
||||
-187.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
333.5,
|
||||
187.5,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "dd93db7e-48b8-4f10-8edd-68b3721f2779@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "dd93db7e-48b8-4f10-8edd-68b3721f2779@f9941"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 4.9 KiB |
|
@ -0,0 +1,134 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "8f0398b8-c177-4a16-8fa7-6772f02339f5",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "8f0398b8-c177-4a16-8fa7-6772f02339f5@6c48a",
|
||||
"displayName": "close",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "8f0398b8-c177-4a16-8fa7-6772f02339f5",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "8f0398b8-c177-4a16-8fa7-6772f02339f5@f9941",
|
||||
"displayName": "close",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 74,
|
||||
"height": 74,
|
||||
"rawWidth": 74,
|
||||
"rawHeight": 74,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-37,
|
||||
-37,
|
||||
0,
|
||||
37,
|
||||
-37,
|
||||
0,
|
||||
-37,
|
||||
37,
|
||||
0,
|
||||
37,
|
||||
37,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
74,
|
||||
74,
|
||||
74,
|
||||
0,
|
||||
0,
|
||||
74,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-37,
|
||||
-37,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
37,
|
||||
37,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "8f0398b8-c177-4a16-8fa7-6772f02339f5@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "8f0398b8-c177-4a16-8fa7-6772f02339f5@f9941"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 9.5 KiB |
|
@ -0,0 +1,134 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "4b60d452-694d-4434-9358-983485248318",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "4b60d452-694d-4434-9358-983485248318@6c48a",
|
||||
"displayName": "confirm",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "4b60d452-694d-4434-9358-983485248318",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "4b60d452-694d-4434-9358-983485248318@f9941",
|
||||
"displayName": "confirm",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 274,
|
||||
"height": 75,
|
||||
"rawWidth": 274,
|
||||
"rawHeight": 75,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-137,
|
||||
-37.5,
|
||||
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|
||||
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|
||||
-37.5,
|
||||
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|
||||
-137,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"indexes": [
|
||||
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|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"nuv": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"minPos": [
|
||||
-137,
|
||||
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|
||||
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|
||||
],
|
||||
"maxPos": [
|
||||
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|
||||
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|
||||
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|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "4b60d452-694d-4434-9358-983485248318@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "4b60d452-694d-4434-9358-983485248318@f9941"
|
||||
}
|
||||
}
|
After Width: | Height: | Size: 5.5 KiB |
|
@ -0,0 +1,134 @@
|
|||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "8abc7965-d8f5-450d-a2e1-991702e7c975",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "8abc7965-d8f5-450d-a2e1-991702e7c975@6c48a",
|
||||
"displayName": "no_btn",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0,
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "8abc7965-d8f5-450d-a2e1-991702e7c975",
|
||||
"visible": false
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "8abc7965-d8f5-450d-a2e1-991702e7c975@f9941",
|
||||
"displayName": "no_btn",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 220,
|
||||
"height": 65,
|
||||
"rawWidth": 220,
|
||||
"rawHeight": 65,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-110,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"indexes": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
],
|
||||
"uv": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
],
|
||||
"nuv": [
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"hasAlpha": true,
|
||||
"type": "sprite-frame",
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "8ff4ecbb-0a8f-46a9-bfb3-0bf07864223c@f9941"
|
||||
}
|
||||
}
|
|
@ -6,7 +6,7 @@
|
|||
"atk": 30,
|
||||
"hp": 300,
|
||||
"atkspeed": 60,
|
||||
"exp": 100,
|
||||
"exp": 5,
|
||||
"movespeed": 1,
|
||||
"atkrange": 1,
|
||||
"atkcooldown": 1,
|
||||
|
@ -20,7 +20,7 @@
|
|||
"atk": 50,
|
||||
"hp": 500,
|
||||
"atkspeed": 50,
|
||||
"exp": 200,
|
||||
"exp": 6,
|
||||
"movespeed": 1,
|
||||
"atkrange": 6,
|
||||
"atkcooldown": 1,
|
||||
|
@ -34,7 +34,7 @@
|
|||
"atk": 100,
|
||||
"hp": 1000,
|
||||
"atkspeed": 30,
|
||||
"exp": 300,
|
||||
"exp": 7,
|
||||
"movespeed": 1,
|
||||
"atkrange": 6,
|
||||
"atkcooldown": 1,
|
||||
|
@ -48,7 +48,7 @@
|
|||
"atk": 10,
|
||||
"hp": 100,
|
||||
"atkspeed": 40,
|
||||
"exp": 400,
|
||||
"exp": 50,
|
||||
"movespeed": 1,
|
||||
"atkrange": 6,
|
||||
"atkcooldown": 1,
|
||||
|
@ -62,7 +62,7 @@
|
|||
"atk": 30,
|
||||
"hp": 300,
|
||||
"atkspeed": 40,
|
||||
"exp": 500,
|
||||
"exp": 100,
|
||||
"movespeed": 1,
|
||||
"atkrange": 1,
|
||||
"atkcooldown": 1,
|
||||
|
@ -76,7 +76,7 @@
|
|||
"atk": 80,
|
||||
"hp": 800,
|
||||
"atkspeed": 30,
|
||||
"exp": 600,
|
||||
"exp": 150,
|
||||
"movespeed": 1,
|
||||
"atkrange": 6,
|
||||
"atkcooldown": 1,
|
||||
|
@ -90,7 +90,7 @@
|
|||
"atk": 20,
|
||||
"hp": 600,
|
||||
"atkspeed": 30,
|
||||
"exp": 700,
|
||||
"exp": 200,
|
||||
"movespeed": 1,
|
||||
"atkrange": 6,
|
||||
"atkcooldown": 1,
|
||||
|
|
|
@ -0,0 +1,642 @@
|
|||
[
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||||
{
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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{
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
"formations": "F7"
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||||
},
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||||
{
|
||||
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||||
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||||
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||||
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||||
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||||
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||||
{
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||||
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||||
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{
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||||
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{
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||||
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||||
{
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"hpratio": 63,
|
||||
"expratio": 64,
|
||||
"goldcollect": 160,
|
||||
"formations": "F12"
|
||||
},
|
||||
{
|
||||
"level": 63,
|
||||
"atkratio": 63,
|
||||
"hpratio": 64,
|
||||
"expratio": 65,
|
||||
"goldcollect": 160,
|
||||
"formations": "F13"
|
||||
},
|
||||
{
|
||||
"level": 64,
|
||||
"atkratio": 64,
|
||||
"hpratio": 65,
|
||||
"expratio": 66,
|
||||
"goldcollect": 160,
|
||||
"formations": "F14"
|
||||
},
|
||||
{
|
||||
"level": 65,
|
||||
"atkratio": 65,
|
||||
"hpratio": 66,
|
||||
"expratio": 67,
|
||||
"goldcollect": 160,
|
||||
"formations": "F60"
|
||||
},
|
||||
{
|
||||
"level": 66,
|
||||
"atkratio": 66,
|
||||
"hpratio": 67,
|
||||
"expratio": 68,
|
||||
"goldcollect": 170,
|
||||
"formations": "F16"
|
||||
},
|
||||
{
|
||||
"level": 67,
|
||||
"atkratio": 67,
|
||||
"hpratio": 68,
|
||||
"expratio": 69,
|
||||
"goldcollect": 170,
|
||||
"formations": "F17"
|
||||
},
|
||||
{
|
||||
"level": 68,
|
||||
"atkratio": 68,
|
||||
"hpratio": 69,
|
||||
"expratio": 70,
|
||||
"goldcollect": 170,
|
||||
"formations": "F18"
|
||||
},
|
||||
{
|
||||
"level": 69,
|
||||
"atkratio": 69,
|
||||
"hpratio": 70,
|
||||
"expratio": 71,
|
||||
"goldcollect": 170,
|
||||
"formations": "F19"
|
||||
},
|
||||
{
|
||||
"level": 70,
|
||||
"atkratio": 70,
|
||||
"hpratio": 71,
|
||||
"expratio": 72,
|
||||
"goldcollect": 170,
|
||||
"formations": "F60"
|
||||
},
|
||||
{
|
||||
"level": 71,
|
||||
"atkratio": 71,
|
||||
"hpratio": 72,
|
||||
"expratio": 73,
|
||||
"goldcollect": 180,
|
||||
"formations": "F21"
|
||||
},
|
||||
{
|
||||
"level": 72,
|
||||
"atkratio": 72,
|
||||
"hpratio": 73,
|
||||
"expratio": 74,
|
||||
"goldcollect": 180,
|
||||
"formations": "F22"
|
||||
},
|
||||
{
|
||||
"level": 73,
|
||||
"atkratio": 73,
|
||||
"hpratio": 74,
|
||||
"expratio": 75,
|
||||
"goldcollect": 180,
|
||||
"formations": "F23"
|
||||
},
|
||||
{
|
||||
"level": 74,
|
||||
"atkratio": 74,
|
||||
"hpratio": 75,
|
||||
"expratio": 76,
|
||||
"goldcollect": 180,
|
||||
"formations": "F24"
|
||||
},
|
||||
{
|
||||
"level": 75,
|
||||
"atkratio": 75,
|
||||
"hpratio": 76,
|
||||
"expratio": 77,
|
||||
"goldcollect": 180,
|
||||
"formations": "F60"
|
||||
},
|
||||
{
|
||||
"level": 76,
|
||||
"atkratio": 76,
|
||||
"hpratio": 77,
|
||||
"expratio": 78,
|
||||
"goldcollect": 190,
|
||||
"formations": "F16"
|
||||
},
|
||||
{
|
||||
"level": 77,
|
||||
"atkratio": 77,
|
||||
"hpratio": 78,
|
||||
"expratio": 79,
|
||||
"goldcollect": 190,
|
||||
"formations": "F17"
|
||||
},
|
||||
{
|
||||
"level": 78,
|
||||
"atkratio": 78,
|
||||
"hpratio": 79,
|
||||
"expratio": 80,
|
||||
"goldcollect": 190,
|
||||
"formations": "F18"
|
||||
},
|
||||
{
|
||||
"level": 79,
|
||||
"atkratio": 79,
|
||||
"hpratio": 80,
|
||||
"expratio": 81,
|
||||
"goldcollect": 190,
|
||||
"formations": "F19"
|
||||
},
|
||||
{
|
||||
"level": 80,
|
||||
"atkratio": 80,
|
||||
"hpratio": 81,
|
||||
"expratio": 82,
|
||||
"goldcollect": 190,
|
||||
"formations": "F60"
|
||||
}
|
||||
]
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"ver": "2.0.1",
|
||||
"importer": "json",
|
||||
"imported": true,
|
||||
"uuid": "368a5ad4-9df4-4cb7-b81c-fd781f82fb90",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -4,35 +4,45 @@ import { GameGlobalData } from '../global/GameGlobalData';
|
|||
import { Button } from 'cc';
|
||||
import { EGAME_STATE } from '../config/GameDefine';
|
||||
import { director } from 'cc';
|
||||
import { UmStorageManager } from '../../../cc-common/cc-util/UmStorageManager';
|
||||
import { Label } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LayoutDataConfig')
|
||||
export class LayoutDataConfig extends Component {
|
||||
@property(Button) btnOk: Button = null!;
|
||||
@property(Button) btnCancel: Button = null!;
|
||||
@property(Button) btnClearDataSaver: Button = null!;
|
||||
@property(Label) txtNotice: Label = null!;
|
||||
|
||||
@property(ItemDataConfig) listItems: ItemDataConfig[] = [];
|
||||
|
||||
beforeState = EGAME_STATE.WAIT;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.btnCancel.node.on(Button.EventType.CLICK, this.onCancel, this);
|
||||
this.btnOk.node.on(Button.EventType.CLICK, this.onOk, this);
|
||||
this.btnClearDataSaver.node.on(Button.EventType.CLICK, this.onClearDataSaver, this);
|
||||
}
|
||||
|
||||
onEnable()
|
||||
{
|
||||
this.beforeState = GameGlobalData.Instance.gameState;
|
||||
GameGlobalData.Instance.changeState(EGAME_STATE.WAIT);
|
||||
var currentHeroData = GameGlobalData.Instance.heroData.getHeroData();
|
||||
this.txtNotice.string = "";
|
||||
|
||||
this.listItems[0].setData(currentHeroData.shooting.AtkRange);
|
||||
this.listItems[1].setData(currentHeroData.shooting.AtkCoolDown);
|
||||
this.listItems[2].setData(currentHeroData.shooting.AtkSpeed);
|
||||
this.listItems[3].setData(currentHeroData.shooting.Damage);
|
||||
this.listItems[4].setData(currentHeroData.hp);
|
||||
this.listItems[5].setData(currentHeroData.manaRecoveryTime);
|
||||
// var currentHeroData = GameGlobalData.Instance.heroData.getHeroData();
|
||||
|
||||
// this.listItems[0].setData(currentHeroData.shooting.AtkRange);
|
||||
// this.listItems[1].setData(currentHeroData.shooting.AtkCoolDown);
|
||||
// this.listItems[2].setData(currentHeroData.shooting.AtkSpeed);
|
||||
// this.listItems[3].setData(currentHeroData.shooting.Damage);
|
||||
// this.listItems[4].setData(currentHeroData.hp);
|
||||
// this.listItems[5].setData(currentHeroData.manaRecoveryTime);
|
||||
}
|
||||
|
||||
protected onDisable(): void {
|
||||
GameGlobalData.Instance.changeState(EGAME_STATE.PLAY);
|
||||
GameGlobalData.Instance.changeState(this.beforeState);
|
||||
}
|
||||
|
||||
onCancel()
|
||||
|
@ -42,22 +52,30 @@ export class LayoutDataConfig extends Component {
|
|||
|
||||
onOk()
|
||||
{
|
||||
var heroData = GameGlobalData.Instance.heroData.getHeroData();
|
||||
heroData.shooting.AtkRange = this.listItems[0].getData();
|
||||
// var heroData = GameGlobalData.Instance.heroData.getHeroData();
|
||||
// heroData.shooting.AtkRange = this.listItems[0].getData();
|
||||
|
||||
heroData.shooting.AtkRange = this.listItems[0].getData();
|
||||
heroData.shooting.AtkCoolDown = this.listItems[1].getData();
|
||||
heroData.shooting.AtkSpeed = this.listItems[2].getData();
|
||||
heroData.shooting.Damage = this.listItems[3].getData();
|
||||
heroData.hp = this.listItems[4].getData();
|
||||
heroData.manaRecoveryTime = this.listItems[5].getData();
|
||||
// heroData.shooting.AtkRange = this.listItems[0].getData();
|
||||
// heroData.shooting.AtkCoolDown = this.listItems[1].getData();
|
||||
// heroData.shooting.AtkSpeed = this.listItems[2].getData();
|
||||
// heroData.shooting.Damage = this.listItems[3].getData();
|
||||
// heroData.hp = this.listItems[4].getData();
|
||||
// heroData.manaRecoveryTime = this.listItems[5].getData();
|
||||
|
||||
GameGlobalData.Instance.heroData.setHeroDara(heroData);
|
||||
// GameGlobalData.Instance.heroData.setHeroDara(heroData);
|
||||
|
||||
|
||||
this.node.setNodeActive(false);
|
||||
|
||||
GameGlobalData.Instance.newGame();
|
||||
}
|
||||
|
||||
onClearDataSaver()
|
||||
{
|
||||
UmStorageManager.instance.removeAllKey();
|
||||
this.txtNotice.string = "Motice: " + "Clear Data Saver => Done";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@ export class GameDataConfig extends Component {
|
|||
@property(JsonAsset) enemyAsset: JsonAsset = null!;
|
||||
@property(JsonAsset) bossAsset: JsonAsset = null!;
|
||||
@property(JsonAsset) activeSkillAsset: JsonAsset = null!;
|
||||
@property(JsonAsset) levelDesign: JsonAsset = null!;
|
||||
|
||||
activeSkillDataConfigMap = {};
|
||||
enemyDataConfigMap = {};
|
||||
|
@ -113,6 +114,8 @@ export class GameDataConfig extends Component {
|
|||
|
||||
protected start(): void {
|
||||
UmLog.log("hero json => ", this.getHeroDataByLevel(1));
|
||||
|
||||
UmLog.log("leveldesign json => ", this.getLevelDesignByLevel(1).goldcollect);
|
||||
}
|
||||
|
||||
public getHeroDataByLevel(level: number): any
|
||||
|
@ -144,6 +147,12 @@ export class GameDataConfig extends Component {
|
|||
public getBossDataConfigById(bossId: string) {
|
||||
return this.bossDataConfigMap[bossId];
|
||||
}
|
||||
|
||||
public getLevelDesignByLevel(level: number): LevelDesignInfo
|
||||
{
|
||||
var result: LevelDesignInfo = JSON.parse(JSON.stringify(this.levelDesign.json[level - 1]));
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
@ -163,4 +172,14 @@ export interface StageInfo
|
|||
{
|
||||
creep: number;
|
||||
boos: number;
|
||||
}
|
||||
|
||||
export interface LevelDesignInfo {
|
||||
level: number;
|
||||
atkratio: number;
|
||||
hpratio: number;
|
||||
expratio: number;
|
||||
goldcollect: number;
|
||||
formations: string;
|
||||
reward: string;
|
||||
}
|
|
@ -0,0 +1,51 @@
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
import { UmStorageManager } from '../../../cc-common/cc-util/UmStorageManager';
|
||||
import { HeroDataInfo } from '../global/GameInterface';
|
||||
import { UmLog } from '../../../cc-common/cc-util/UmLog';
|
||||
import { CCFloat } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('UserDataSaver')
|
||||
export class UserDataSaver extends Component {
|
||||
@property(CCFloat) check;
|
||||
|
||||
heroDataInfo: HeroDataInfo = null;
|
||||
|
||||
public level: number;
|
||||
private level_key = "level";
|
||||
|
||||
public expInLevel: number;
|
||||
private expInlevel_key = "expInlevel";
|
||||
|
||||
public expAllTime: number;
|
||||
private expAllTime_key = "expAllTime";
|
||||
|
||||
public gold: number;
|
||||
private gold_key = "gold"
|
||||
|
||||
public active_skill: string;
|
||||
private active_skill_key = "active_skill";
|
||||
|
||||
getKeySaver(key: string)
|
||||
{
|
||||
return "UserDataSaver_" + key;
|
||||
}
|
||||
|
||||
public loadData()
|
||||
{
|
||||
this.level = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.level_key), 1);
|
||||
this.expInLevel = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expInlevel_key), 0);
|
||||
this.expAllTime = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expAllTime_key), 0);
|
||||
this.gold = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.gold_key), 0);
|
||||
this.active_skill = UmStorageManager.instance.getStringByKey(this.getKeySaver(this.active_skill_key), "");
|
||||
}
|
||||
|
||||
public saveData()
|
||||
{
|
||||
UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.level_key), this.level);
|
||||
UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expInlevel_key), this.expInLevel);
|
||||
UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expAllTime_key), this.expAllTime);
|
||||
UmStorageManager.instance.setStringByKey(this.getKeySaver(this.active_skill_key), this.active_skill);
|
||||
UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.gold_key), this.gold);
|
||||
}
|
||||
}
|
|
@ -0,0 +1 @@
|
|||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"9af0b358-a85c-4e8c-8eb3-064d6042818c","files":[],"subMetas":{},"userData":{}}
|
|
@ -10,7 +10,6 @@ const { ccclass, property } = _decorator;
|
|||
@ccclass('GamePlayManager')
|
||||
export class GamePlayManager extends Component {
|
||||
hero: HeroBase = null!;
|
||||
|
||||
protected onLoad(): void {
|
||||
UmClientEvent.on(GameDefine.EVENT_CHECK_WIN, this.checkWinAfterKilledEnemy.bind(this));
|
||||
}
|
||||
|
@ -20,7 +19,7 @@ export class GamePlayManager extends Component {
|
|||
}
|
||||
|
||||
start() {
|
||||
this.changeState(EGAME_STATE.PLAY);
|
||||
// this.changeState(EGAME_STATE.PLAY);
|
||||
}
|
||||
|
||||
changeState(state: EGAME_STATE) {
|
||||
|
@ -31,9 +30,17 @@ export class GamePlayManager extends Component {
|
|||
return this.hero;
|
||||
}
|
||||
|
||||
checkWinAfterKilledEnemy(enemy: string)
|
||||
checkWinAfterKilledEnemy(enemy: string, expCollect: number)
|
||||
{
|
||||
// UmLog.warn("checkWinAfterKilledEnemy => ", enemy);
|
||||
UmLog.warn("checkWinAfterKilledEnemy => ", enemy, expCollect);
|
||||
|
||||
if (!Number.isNaN(expCollect))
|
||||
{
|
||||
|
||||
GameGlobalData.Instance.expCollected += expCollect;
|
||||
LayoutManager.instance.GameUI.updateExpProgressBar(GameGlobalData.Instance.expCollected);
|
||||
}
|
||||
|
||||
var killedData = GameGlobalData.Instance.killedData;
|
||||
if (enemy == GameDefine.ENEMY_CREEP)
|
||||
killedData.creep++;
|
||||
|
@ -48,12 +55,21 @@ export class GamePlayManager extends Component {
|
|||
{
|
||||
// UmLog.log("checkWinAfterKilledEnemy => ", "CHECK BOSS");
|
||||
if (killedData.boss >= stageData.boss) {
|
||||
LayoutManager.instance.GameUI.showGameWin();
|
||||
GameGlobalData.Instance.changeState(EGAME_STATE.FINISH);
|
||||
setTimeout(() => {
|
||||
LayoutManager.instance.GameUI.showGameWin(this.getRewardData());
|
||||
}, 2000);
|
||||
}
|
||||
else {
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_INIT_MAP, GameDefine.ENEMY_BOSS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
getRewardData()
|
||||
{
|
||||
var levelDataConfig = GameGlobalData.Instance.getLevelDesignConfigData();
|
||||
return { exp: GameGlobalData.Instance.expCollected, gold: levelDataConfig.goldcollect, reward: levelDataConfig.reward };
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -19,7 +19,7 @@ export class Boss extends BossBase {
|
|||
{
|
||||
if (this.isCheckedWin) return;
|
||||
this.isCheckedWin = true;
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_CHECK_WIN, GameDefine.ENEMY_BOSS);
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_CHECK_WIN, GameDefine.ENEMY_BOSS, this.dataConfig?.Exp);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -123,7 +123,7 @@ export class CreepBase extends EnemyBase {
|
|||
checkWin() {
|
||||
if (this.isCheckedWin) return;
|
||||
this.isCheckedWin = true;
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_CHECK_WIN, GameDefine.ENEMY_CREEP);
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_CHECK_WIN, GameDefine.ENEMY_CREEP, this.dataConfig?.Exp);
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
|
|
|
@ -126,10 +126,6 @@ export class EnemyBase extends Component {
|
|||
this.sensor.offContact();
|
||||
}
|
||||
|
||||
get enemyData(): EnemyDataInfo {
|
||||
return GameGlobalData.Instance.enemyData.getData();
|
||||
}
|
||||
|
||||
loadDataAndDisplay()
|
||||
{
|
||||
LayoutManager.instance.GameUI.getBossHPBar().setMaxHPBar(100);
|
||||
|
|
|
@ -24,7 +24,7 @@ export class HeroMana extends Component {
|
|||
UmClientEvent.on(GameDefine.EVENT_END_USE_ACTIVE_SKILL, this.onEndUseActiveSkill.bind(this));
|
||||
// UmClientEvent.on(GameDefine.EVENT_START_USE_SPECIAL_SKILL, this.onStartUseSkillSpecial.bind(this));
|
||||
|
||||
this.setManaRecoveryTime(GameGlobalData.Instance.heroData.heroDataInfo.manaRecoveryTime);
|
||||
this.setManaRecoveryTime(GameGlobalData.Instance.manaToTime(GameGlobalData.Instance.heroDataConfig.ManaMax));
|
||||
}
|
||||
|
||||
protected onDestroy(): void {
|
||||
|
|
|
@ -33,7 +33,7 @@ export class MapManager extends Component {
|
|||
|
||||
onGameStart()
|
||||
{
|
||||
GameGlobalData.Instance.prepareDataOnStartStage();
|
||||
GameGlobalData.Instance.prepareDataOnStartNewStage();
|
||||
this.initMapAtStartStage();
|
||||
}
|
||||
|
||||
|
@ -80,7 +80,7 @@ export class MapManager extends Component {
|
|||
var boss = instantiate(GameAssets.instance.bossPrefab);
|
||||
boss.parent = this.gameplaySpaceLayout;
|
||||
|
||||
var data = GameGlobalData.Instance.gameDataConfig.getBossDataConfigById("B2");
|
||||
var data = GameGlobalData.Instance.getBossDataConfigAfterRaitoById("B2");
|
||||
boss.getComponent(EnemyBase)?.setEnemyData(data);
|
||||
}
|
||||
|
||||
|
@ -103,7 +103,7 @@ export class MapManager extends Component {
|
|||
var creep = instantiate(GameAssets.instance.creepPrefab);
|
||||
creep.parent = this.gameplaySpaceLayout;
|
||||
// var data = { enemyType: 0, attackType: 0, hp: 75, dmg: 20 };
|
||||
var data = GameGlobalData.Instance.gameDataConfig.getEnemyDataConfigById(`E${UmUtil.getRandomInt(1,3)}`);
|
||||
var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(1,3)}`);
|
||||
creep.getComponent(CreepBase)?.setEnemyData(data);
|
||||
creep.name = data.Name_Id + "_" + (count++).toString();
|
||||
creep.position = new Vec3(-233, 104, 0);
|
||||
|
@ -113,7 +113,7 @@ export class MapManager extends Component {
|
|||
var creep = instantiate(GameAssets.instance.creepPrefab);
|
||||
creep.parent = this.gameplaySpaceLayout;
|
||||
// var data = { enemyType: 1, attackType: 1, hp: 50, dmg: 5 };
|
||||
var data = GameGlobalData.Instance.gameDataConfig.getEnemyDataConfigById(`E${UmUtil.getRandomInt(4, 6)}`);
|
||||
var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(4, 6)}`);
|
||||
creep.getComponent(CreepBase)?.setEnemyData(data);
|
||||
creep.position = new Vec3(290, 310, 0);
|
||||
creep.name = data.Name_Id + "_" + (count++).toString();
|
||||
|
@ -123,7 +123,7 @@ export class MapManager extends Component {
|
|||
var creep = instantiate(GameAssets.instance.creepPrefab);
|
||||
creep.parent = this.gameplaySpaceLayout;
|
||||
// var data = { enemyType: 0, attackType: 0, hp: 75, dmg: 20 };
|
||||
var data = GameGlobalData.Instance.gameDataConfig.getEnemyDataConfigById(`E${UmUtil.getRandomInt(1, 3)}`);
|
||||
var data = GameGlobalData.Instance.getEnemyDataConfigAfterRatioById(`E${UmUtil.getRandomInt(1, 3)}`);
|
||||
creep.getComponent(CreepBase)?.setEnemyData(data);
|
||||
creep.position = new Vec3(-211, 480, 0);
|
||||
creep.name = data.Name_Id + "_" + (count++).toString();
|
||||
|
|
|
@ -60,7 +60,7 @@ export class SkillSpecialManager extends Component {
|
|||
|
||||
addListSkillAvailable()
|
||||
{
|
||||
let listSkillAvailable = GameGlobalData.Instance.heroData.heroDataInfo.skillSpecial;
|
||||
let listSkillAvailable = GameGlobalData.Instance.userDataSaver.active_skill;
|
||||
if (!listSkillAvailable?.length) return;
|
||||
|
||||
for (var i = 0; i < listSkillAvailable.length; i++)
|
||||
|
|
|
@ -5,19 +5,28 @@ import { EGAME_STATE, GameDefine } from '../config/GameDefine';
|
|||
import { Button } from 'cc';
|
||||
import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener';
|
||||
import { director } from 'cc';
|
||||
import { Label } from 'cc';
|
||||
import { GameWinLayout } from './GameWinLayout';
|
||||
import { LevelUpLayout } from './LevelUpLayout';
|
||||
import { UmLog } from '../../../cc-common/cc-util/UmLog';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('GameUI')
|
||||
export class GameUI extends Component {
|
||||
@property(Node) gameWinPopup: Node = null!;
|
||||
@property(Node) gameLosePopup: Node = null!;
|
||||
@property(Node) levelUpLayout: Node = null!;
|
||||
@property(Node) topLayout: Node = null!;
|
||||
@property(Node) bottomLayout: Node = null!;
|
||||
|
||||
@property(HPBar) bossHPBar: HPBar = null!;
|
||||
@property(HPBar) heroHPBar: HPBar = null!;
|
||||
@property(HPBar) expBar: HPBar = null!;
|
||||
@property(Button) btnConfig: Button = null!;
|
||||
@property(Button) btnStart: Button = null!;
|
||||
@property(Node) layoutConfig: Node = null!;
|
||||
@property(Label) expLevelTitle: Label = null!;
|
||||
|
||||
|
||||
protected onLoad(): void {
|
||||
this.btnConfig?.node.on(Button.EventType.CLICK, this.showLayoutConfig, this);
|
||||
|
@ -27,8 +36,12 @@ export class GameUI extends Component {
|
|||
protected start(): void {
|
||||
GameGlobalData.Instance.changeState(EGAME_STATE.INIT);
|
||||
this.btnStart?.node.setNodeActive(true);
|
||||
this.gameWinPopup.setNodeActive(false);
|
||||
this.gameLosePopup.setNodeActive(false);
|
||||
this.levelUpLayout.setNodeActive(false);
|
||||
this.setTopBottomLayoutActive(false);
|
||||
this.getBossHPBar().node.setNodeActive(false);
|
||||
|
||||
}
|
||||
|
||||
public getBossHPBar(): HPBar
|
||||
|
@ -40,15 +53,26 @@ export class GameUI extends Component {
|
|||
return this.heroHPBar;
|
||||
}
|
||||
|
||||
public getExpbar(): HPBar {
|
||||
return this.expBar;
|
||||
}
|
||||
|
||||
public setExpLevelTitle(content: string)
|
||||
{
|
||||
if (!this.expLevelTitle)
|
||||
return;
|
||||
|
||||
this.expLevelTitle.string = content;
|
||||
}
|
||||
|
||||
private onBtnStartClicked(btn: Button)
|
||||
{
|
||||
this.btnStart?.node.setNodeActive(false);
|
||||
this.setTopBottomLayoutActive(true);
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_START_GAME);
|
||||
|
||||
// setTimeout(() => {
|
||||
// GameGlobalData.Instance.newGame();
|
||||
// }, 1);
|
||||
this.displayStatsDataOnStartGame();
|
||||
|
||||
UmClientEvent.dispatchEvent(GameDefine.EVENT_START_GAME);
|
||||
|
||||
}
|
||||
|
||||
|
@ -63,6 +87,21 @@ export class GameUI extends Component {
|
|||
this.layoutConfig?.setNodeActive(true);
|
||||
}
|
||||
|
||||
public displayStatsDataOnStartGame()
|
||||
{
|
||||
var expLevel = GameGlobalData.Instance.getExpInlevelNeed();
|
||||
var level = GameGlobalData.Instance.level;
|
||||
this.setExpLevelTitle(`Exp Level ${level}`);
|
||||
this.getExpbar().setProgressValue(GameGlobalData.Instance.userDataSaver.expInLevel, expLevel);
|
||||
}
|
||||
|
||||
public updateExpProgressBar(expCollectRunTime: number)
|
||||
{
|
||||
var currentExp = expCollectRunTime + GameGlobalData.Instance.userDataSaver.expInLevel;
|
||||
// UmLog.log("updateExpProgressBar => ", currentExp, GameGlobalData.Instance.getExpInlevelNeed());
|
||||
this.getExpbar().setProgressValue(currentExp, GameGlobalData.Instance.getExpInlevelNeed());
|
||||
}
|
||||
|
||||
|
||||
public showGameLose()
|
||||
{
|
||||
|
@ -70,10 +109,30 @@ export class GameUI extends Component {
|
|||
this.gameLosePopup.setNodeActive(true);
|
||||
}
|
||||
|
||||
public showGameWin()
|
||||
public showGameWin(rewardData)
|
||||
{
|
||||
GameGlobalData.Instance.changeState(EGAME_STATE.FINISH);
|
||||
this.gameWinPopup.setNodeActive(true);
|
||||
this.gameWinPopup.getComponent(GameWinLayout)?.showWin(rewardData, () => {
|
||||
this.checkLevelUp()
|
||||
});
|
||||
}
|
||||
|
||||
checkLevelUp()
|
||||
{
|
||||
UmLog.log("checkLevelUp");
|
||||
if (!GameGlobalData.Instance.checkLevelUp())
|
||||
{
|
||||
GameGlobalData.Instance.newGame();
|
||||
return;
|
||||
}
|
||||
|
||||
UmLog.log("show Level Up");
|
||||
var levelAfter = GameGlobalData.Instance.level;
|
||||
this.levelUpLayout.setNodeActive(true);
|
||||
this.levelUpLayout.getComponent(LevelUpLayout).showLevelUp(levelAfter - 1, levelAfter, () => {
|
||||
this.checkLevelUp()
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,18 +1,47 @@
|
|||
import { Button, director } from 'cc';
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { GameGlobalData } from '../global/GameGlobalData';
|
||||
import { Label } from 'cc';
|
||||
import { UmLog } from '../../../cc-common/cc-util/UmLog';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('GameWinLayout')
|
||||
export class GameWinLayout extends Component {
|
||||
@property(Button) btnPlay: Button = null!;
|
||||
@property(Label) txtLevel: Label = null!;
|
||||
@property(Label) txtExp: Label = null!;
|
||||
@property(Label) txtCoin: Label = null!;
|
||||
@property(Label) txtReward: Label = null!;
|
||||
|
||||
public onGameWinClose: (() => void) | undefined;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.btnPlay?.node.on(Button.EventType.CLICK, this.onBtnReplayClicked, this);
|
||||
}
|
||||
|
||||
onBtnReplayClicked() {
|
||||
GameGlobalData.Instance.newGame();
|
||||
this.onGameWinClose?.();
|
||||
}
|
||||
|
||||
showWin(rewardData, callback = null) {
|
||||
|
||||
UmLog.log("Show Game Win => ", JSON.stringify(rewardData));
|
||||
this.onGameWinClose = callback;
|
||||
this.txtLevel.string = `Reward Level ${GameGlobalData.Instance.level}`;
|
||||
|
||||
var exp = rewardData.exp || 0;
|
||||
this.txtExp.string = `Exp: ${exp}`;
|
||||
|
||||
var gold = rewardData.gold || 0;
|
||||
this.txtCoin.string = `Gold: ${gold}`;
|
||||
this.txtReward.string = `Reward: ${rewardData.reward || ""}`;
|
||||
|
||||
|
||||
var userDataSaver = GameGlobalData.Instance.userDataSaver;
|
||||
userDataSaver.expInLevel += exp;
|
||||
userDataSaver.expAllTime += exp;
|
||||
userDataSaver.gold += gold;
|
||||
userDataSaver.saveData();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,18 +3,35 @@ import { Sprite } from 'cc';
|
|||
import { _decorator, Component, Node } from 'cc';
|
||||
import { UmLog } from '../../../cc-common/cc-util/UmLog';
|
||||
import { Label } from 'cc';
|
||||
import { Enum } from 'cc';
|
||||
import { CCFloat } from 'cc';
|
||||
import { size } from 'cc';
|
||||
import { Size } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
export enum PROGRESS_TYPE {
|
||||
FILL = 0,
|
||||
SLICED_HOR = 1,
|
||||
SLICED_VER = 2
|
||||
}
|
||||
|
||||
@ccclass('HPBar')
|
||||
export class HPBar extends Component {
|
||||
@property({ type: Enum(PROGRESS_TYPE) }) public progressType: PROGRESS_TYPE = PROGRESS_TYPE.FILL;
|
||||
@property(Sprite) barProgress: Sprite = null!;
|
||||
@property(Label) valueTxt: Label = null!;
|
||||
@property(CCFloat) switchColorValue = 0.4;
|
||||
@property(Color) public normalColor: Color = new Color(255, 255, 255, 255);
|
||||
@property(Color) public warningColor: Color = new Color(255, 255, 255, 255);
|
||||
|
||||
|
||||
maxHP = 1000;
|
||||
currentHP = this.maxHP;
|
||||
progressSize: Size;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.progressSize = new Size(this.barProgress?.node?.getContentSize());
|
||||
}
|
||||
|
||||
public setMaxHPBar(maxHP: number, isResetHP = true) {
|
||||
this.maxHP = maxHP;
|
||||
|
@ -40,11 +57,36 @@ export class HPBar extends Component {
|
|||
this.updateProgress();
|
||||
}
|
||||
|
||||
setProgressValue(current, max)
|
||||
{
|
||||
this.maxHP = max;
|
||||
this.currentHP = Math.max(0, current);
|
||||
this.currentHP = Math.min(this.maxHP, this.currentHP);
|
||||
this.updateProgress();
|
||||
}
|
||||
|
||||
updateProgress() {
|
||||
var progress = this.currentHP / this.maxHP;
|
||||
progress = Math.min(1, progress);
|
||||
this.barProgress.fillRange = progress;
|
||||
this.barProgress.setColor(progress > 0.4 ? this.normalColor : this.warningColor);
|
||||
this.barProgress.setColor(progress > this.switchColorValue ? this.normalColor : this.warningColor);
|
||||
|
||||
|
||||
switch (this.progressType)
|
||||
{
|
||||
case PROGRESS_TYPE.FILL:
|
||||
this.barProgress.fillRange = progress;
|
||||
break;
|
||||
|
||||
case PROGRESS_TYPE.SLICED_HOR:
|
||||
this.barProgress?.node?.setContentSize(new Size(this.progressSize.x * progress, this.progressSize.y));
|
||||
break;
|
||||
|
||||
case PROGRESS_TYPE.SLICED_VER:
|
||||
this.barProgress?.node?.setContentSize(new Size(this.progressSize.x, this.progressSize.y * progress));
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
if (this.valueTxt)
|
||||
this.valueTxt.string = `${this.currentHP.roundDigits(0).toString()}/${this.maxHP.roundDigits(0).toString()}`;
|
||||
}
|
||||
|
|
|
@ -0,0 +1,30 @@
|
|||
import { Button, director } from 'cc';
|
||||
import { _decorator, Component, Node } from 'cc';
|
||||
import { GameGlobalData } from '../global/GameGlobalData';
|
||||
import { Label } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('LevelUpLayout')
|
||||
export class LevelUpLayout extends Component {
|
||||
@property(Button) btnClose: Button = null!;
|
||||
@property(Label) txtLevelBefore: Label = null!;
|
||||
@property(Label) txtLevelAfter: Label = null!;
|
||||
|
||||
public onLevelUpClose: (() => void) | undefined;
|
||||
|
||||
protected onLoad(): void {
|
||||
this.btnClose?.node.on(Button.EventType.CLICK, this.onBtnCloseClicked, this);
|
||||
}
|
||||
|
||||
onBtnCloseClicked() {
|
||||
this.node.setNodeActive(false);
|
||||
this.onLevelUpClose?.();
|
||||
}
|
||||
|
||||
showLevelUp(levelBefore, levelAfter, callback = null) {
|
||||
this.txtLevelBefore.string = `Level \n${levelBefore}`;
|
||||
this.txtLevelAfter.string = `Level \n${levelAfter}`;
|
||||
this.onLevelUpClose = callback;
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"ver":"4.0.23","importer":"typescript","imported":true,"uuid":"d46d6b00-9657-4f73-93a3-646f4b0cd9e7","files":[],"subMetas":{},"userData":{}}
|
|
@ -5,32 +5,37 @@ import { EnemyData } from '../game_data/EnemyData';
|
|||
import { director } from 'cc';
|
||||
import { Tween } from 'cc';
|
||||
import { UmClientEvent } from '../../../cc-common/cc-util/UmOneToMultiListener';
|
||||
import { ActiveSkillData, GameDataConfig } from '../game_data/GameDataConfig';
|
||||
import { ActiveSkillData, GameDataConfig, LevelDesignInfo } from '../game_data/GameDataConfig';
|
||||
import { UmLog } from '../../../cc-common/cc-util/UmLog';
|
||||
import { Vec3 } from 'cc';
|
||||
import { UserDataSaver } from '../game_data/UserDataSaver';
|
||||
import { CCClass } from 'cc';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('GameGlobalData')
|
||||
export class GameGlobalData extends Component {
|
||||
@property(HeroData) public heroData: HeroData = null!;
|
||||
@property(EnemyData) public enemyData: EnemyData = null!;
|
||||
@property(UserDataSaver) public userDataSaver: UserDataSaver = null!;
|
||||
@property(GameDataConfig) public gameDataConfig: GameDataConfig = null!;
|
||||
|
||||
public static Instance: GameGlobalData = null;
|
||||
gameState = EGAME_STATE.INIT;
|
||||
public gameState = EGAME_STATE.INIT;
|
||||
public isHeroManaReady: boolean = false;
|
||||
public currentActiveSkill: number = 0;
|
||||
public lastHeroMoveDirection: Vec3 = new Vec3(0, 1, 0);
|
||||
public level = 1;
|
||||
private levelDesignConfigData: LevelDesignInfo = null;
|
||||
public expCollected = 0;
|
||||
|
||||
public killedData = {creep: 0, boss: 0};
|
||||
public killedData = { creep: 0, boss: 0 };
|
||||
|
||||
protected onLoad(): void {
|
||||
GameGlobalData.Instance = this;
|
||||
this.heroData.loadData();
|
||||
this.enemyData.loadData();
|
||||
this.userDataSaver.loadData();
|
||||
this.prepareDataOnStartNewStage();
|
||||
}
|
||||
|
||||
this.prepareDataOnStartStage();
|
||||
protected start(): void {
|
||||
this.checkLevelUp();
|
||||
}
|
||||
|
||||
public changeState(state: EGAME_STATE) {
|
||||
|
@ -63,17 +68,21 @@ export class GameGlobalData extends Component {
|
|||
return time * GameDefine.MANA_UNIT;
|
||||
}
|
||||
|
||||
resetDataSaveBeforeStartNewStage() {
|
||||
this.expCollected = 0;
|
||||
this.killedData = { creep: 0, boss: 0 };
|
||||
}
|
||||
|
||||
listActiveSkillData: ActiveSkillData[];
|
||||
listActiveSkillUses = new Array();
|
||||
|
||||
public prepareDataOnStartStage()
|
||||
{
|
||||
public prepareDataOnStartNewStage() {
|
||||
this.resetDataSaveBeforeStartNewStage();
|
||||
this.level = this.userDataSaver.level;
|
||||
this.listActiveSkillData = this.gameDataConfig.getActiveSkill();
|
||||
this.listActiveSkillUses = this.gameDataConfig.ACTIVE_SKILL_USE_INFO;
|
||||
|
||||
for (var i = 0; i < this.listActiveSkillData.length; i++)
|
||||
{
|
||||
for (var i = 0; i < this.listActiveSkillData.length; i++) {
|
||||
var data = this.listActiveSkillData[i];
|
||||
this.listActiveSkillUses[i].mana = data.Mana;
|
||||
}
|
||||
|
@ -85,11 +94,58 @@ export class GameGlobalData extends Component {
|
|||
return this.gameDataConfig.HERO_CONTROL_CONFIG;
|
||||
}
|
||||
|
||||
get heroDataConfig(): any
|
||||
{
|
||||
return this.gameDataConfig.getHeroDataByLevel(this.level);
|
||||
get heroDataConfig(): any {
|
||||
var result = this.gameDataConfig.getHeroDataByLevel(this.level);
|
||||
// result.Atk = 200;
|
||||
return result;
|
||||
}
|
||||
|
||||
getEnemyDataConfigAfterRatioById(enemyId: string) {
|
||||
var enemyData = this.gameDataConfig.getEnemyDataConfigById(enemyId);
|
||||
var levelData = this.getLevelDesignConfigData();
|
||||
enemyData.atk *= levelData.atkratio;
|
||||
enemyData.hp *= levelData.hpratio;
|
||||
enemyData.exp *= levelData.expratio;
|
||||
return enemyData;
|
||||
}
|
||||
|
||||
getBossDataConfigAfterRaitoById(enemyId: string) {
|
||||
var bossData = this.gameDataConfig.getBossDataConfigById(enemyId);
|
||||
var levelData = this.getLevelDesignConfigData();
|
||||
bossData.atk *= levelData.atkratio;
|
||||
bossData.hp *= levelData.hpratio;
|
||||
bossData.exp *= levelData.expratio;
|
||||
return bossData;
|
||||
}
|
||||
|
||||
getLevelDesignConfigData(): LevelDesignInfo {
|
||||
if (!this.levelDesignConfigData || this.levelDesignConfigData.level != this.level) {
|
||||
this.levelDesignConfigData = this.gameDataConfig.getLevelDesignByLevel(this.level);
|
||||
}
|
||||
|
||||
return this.levelDesignConfigData;
|
||||
}
|
||||
|
||||
getExpInlevelNeed(): number {
|
||||
return this.heroDataConfig.Exp;
|
||||
}
|
||||
|
||||
checkLevelUp(): boolean {
|
||||
var userDataSaver = GameGlobalData.Instance.userDataSaver;
|
||||
var levelExp = GameGlobalData.Instance.getExpInlevelNeed();
|
||||
|
||||
UmLog.log("checkLevelUp => user exp = ", userDataSaver.expInLevel);
|
||||
UmLog.log("checkLevelUp => level exp = ", levelExp);
|
||||
|
||||
if (userDataSaver.expInLevel < levelExp)
|
||||
return false;
|
||||
|
||||
userDataSaver.expInLevel -= levelExp;
|
||||
userDataSaver.level++;
|
||||
this.level = userDataSaver.level;
|
||||
userDataSaver.saveData();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -42,4 +42,3 @@ export interface SkillUseInfo {
|
|||
}
|
||||
|
||||
|
||||
|
||||
|
|