update logic for game

main
cuongnm2 2024-05-20 14:03:32 +07:00
parent 24becd4903
commit c630a5e2b3
280 changed files with 34381 additions and 4098 deletions

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import { Button } from 'cc';
import { _decorator, Component, Node } from 'cc';
import { GameGlobalData } from '../global/GameGlobalData';
import { Label } from 'cc';
import { Size } from 'cc';
import { UmUtil } from '../../../cc-common/cc-util/UmUtil';
import { instantiate } from 'cc';
import { ObjectConfigPreviewDebug } from './ObjectConfigPreviewDebug';
import { Vec3 } from 'cc';
import { Color } from 'cc';
import { director } from 'cc';
import { GameDefine } from '../config/GameDefine';
const { ccclass, property } = _decorator;
@ccclass('MapConfigPreviewDebug')
export class MapConfigPreviewDebug extends Component {
@property(Button) btnNext: Button = null!;
@property(Button) btnPrev: Button = null!;
@property(Button) btnClose: Button = null!;
@property(Button) btnLoadMap: Button = null!;
@property(Node) battleSpace: Node = null!;
@property(Node) objectPrefab: Node = null!;
@property(Label) txtMapName: Label = null!;
@property(Label) txtNotice: Label = null!;
objectSize: Size = new Size(84, 83);
listColors: Color[] = new Array();
mapIndex = 1;
NOTICE_LOADING = "Loading...";
NOTICE_FAIL = "Map $x failed to load or does not exist";
delayTime = 0.5;
protected onEnable(): void {
this.btnNext?.node.on(Button.EventType.CLICK, this.onBtnNextClicked, this);
this.btnPrev?.node.on(Button.EventType.CLICK, this.onBtnPrevClicked, this);
this.btnClose?.node.on(Button.EventType.CLICK, this.onBtnCloseClicked, this);
this.mapIndex = 1;
this.initColor();
this.showMap(this.getMapName(this.mapIndex));
}
protected onDisable(): void {
this.destroyAllMapObject();
this.listColors.clearArray();
}
getMapName(mapIndex: number) {
return `F${mapIndex}`;
}
async showMap(mapName: string) {
this.txtMapName.string = "Map: " + mapName;
this.setNotice(this.NOTICE_LOADING);
this.destroyAllMapObject();
await UmUtil.asyncDelay(this.delayTime);
this.delayTime = 0;
GameGlobalData.Instance.mapDataConfig.loadMapByName(mapName, (mapConfigPoints) => {
if (!this.node?.active || mapConfigPoints == null) {
this.setNotice(this.NOTICE_FAIL.replace("$x", this.getMapName(this.mapIndex)));
return;
}
var objectConfigInfo = GameGlobalData.Instance.gameDataConfig.objectInfoMap;
var totalRow = GameGlobalData.Instance.mapDataConfig.totalRow;
for (var configPoint of mapConfigPoints) {
var object = instantiate(this.objectPrefab).getComponent(ObjectConfigPreviewDebug);
object.node.setParent(this.battleSpace);
object.node.setNodeActive(true);
var x = this.objectSize.width / 2 + this.objectSize.width * configPoint.column;
var y = this.objectSize.height * totalRow - (this.objectSize.height / 2 + this.objectSize.height * (configPoint.row));
var point = new Vec3(x, y, 0);
object.node.position = point;
var objectNo = configPoint.objectNo;
var objectId = objectConfigInfo[objectNo.toString()].id;
var color = this.listColors[objectNo - 1];
object.setObjectInfo(objectNo, objectId, color);
}
this.setNotice("");
});
}
initColor() {
this.listColors.clearArray();
var totalColor = Object.keys(GameGlobalData.Instance.gameDataConfig.objectInfoMap).length;
for (let i = 0; i < totalColor; i++) {
this.listColors.push(new Color(UmUtil.getRandomInt(100, 255), UmUtil.getRandomInt(100, 255), UmUtil.getRandomInt(100, 255)));
}
}
destroyAllMapObject() {
this.battleSpace.destroyAllChildren();
}
setNotice(notice: string) {
this.txtNotice.string = notice;
}
onBtnNextClicked() {
if (this.txtNotice.string == this.NOTICE_LOADING)
return;
this.mapIndex++;
this.showMap(this.getMapName(this.mapIndex));
}
onBtnPrevClicked() {
if (this.txtNotice.string == this.NOTICE_LOADING)
return;
this.mapIndex--;
this.showMap(this.getMapName(this.mapIndex));
}
onBtnCloseClicked() {
this.node.setNodeActive(false);
const layoutManager = director.getScene().getChildByName('Canvas').getComponentInChildren(GameDefine.LAYOUT_MANAGER) as any;
layoutManager?.showHome();
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "11e0a286-45ce-4e4d-842b-ee5a91d828bc",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -0,0 +1,22 @@
import { Label } from 'cc';
import { Color } from 'cc';
import { Sprite } from 'cc';
import { _decorator, Component, Node } from 'cc';
import { UmLog } from '../../../cc-common/cc-util/UmLog';
const { ccclass, property } = _decorator;
@ccclass('ObjectConfigPreviewDebug')
export class ObjectConfigPreviewDebug extends Component {
@property(Sprite) colorSp: Sprite = null!;
@property(Label) title: Label = null!;
public setObjectInfo(objectNo: number, objectId: string, color: Color)
{
this.colorSp.color = color;
this.title.string = `${objectNo}\n${objectId}`;
// UmLog.log("color => ", color.r, color.g, color.b);
}
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "a3b95812-180e-46fd-b041-63df65a9fcf1",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -76,7 +76,7 @@ export enum EATTACK_TYPE {
@ccclass('GameDefine')
export class GameDefine {
public static BUILD_VER = "Ver: 14-05-24|03"; // second ~ pixcel
public static BUILD_VER = "Ver: 20-05-24|01";
public static readonly TWEEN_TAG = 2024;
public static EVENT_BUY_IAP = "EVENT_BUY_IAP";
@ -88,17 +88,20 @@ export class GameDefine {
public static EVENT_START_USE_ACTIVE_SKILL = "EVENT_START_USE_ACTIVE_SKILL";
public static EVENT_END_USE_ACTIVE_SKILL = "EVENT_END_USE_ACTIVE_SKILL";
public static EVENT_INIT_MAP = "EVENT_INIT_MAP";
public static EVENT_CHECK_WIN = "EVENT_CHECK_WIN";
public static EVENT_CHECK_WIN_AFTER_KILL_ENEMY = "EVENT_CHECK_WIN_AFTER_KILL_ENEMY";
public static EVENT_START_JOYSTICK = "EVENT_START_JOYSTICK";
public static EVENT_END_JOYSTICK = "EVENT_END_JOYSTICK";
public static EVENT_COLLECT_PASSIVE_SKILL = "EVENT_COLLECT_PASSIVE_SKILL";
public static EVENT_CLEAR_WAVE = "EVENT_CLEAR_WAVE";
public static EVENT_HOUSE_FINISH = "EVENT_HOUSE_FINISH";
public static EVENT_HERO_REVENGE = "EVENT_HERO_REVENGE";
public static ENEMY_CREEP = "CREEP";
public static ENEMY_BOSS = "BOSS";
public static HERO = "HERO";
public static LAYOUT_MANAGER = "LayoutManager";
//UNIT
public static SPEED_TIME_UNIT = 1 / 25.0; // second ~ pixcel
public static SPEED_UNIT = 5; //pixcel
@ -109,10 +112,12 @@ export class GameDefine {
public static readonly TIME_DELAY_DESTROY = 0.0001;
public static readonly MAX_PASSIVE_SKILL_LEVEL = 5;
public static readonly MAX_ACTIVE_SKILL_LEVEL = 20;
public static TRANSITION_ANIM_DURATION = 0.35;// hp ~ second
public static getPhysicGroupName(group): string
{
public static HERO_REVENGE_TIME = 5;
public static getPhysicGroupName(group): string {
// return group.toString();
var listPhysicGroupStrings = {
"1": "DEFAULT", "2": "ENEMY", "4": "HERO", "8": "BULLET_HERO", "16": "BULLET_ENEMY",
@ -130,10 +135,8 @@ export class GameDefine {
public static ACTIVE_SKILL_KEY = ["AS1", "AS2", "AS3"];
public static getEnemyType(group: string)
{
switch (group)
{
public static getEnemyType(group: string) {
switch (group) {
case "Melee":
return ENEMY_TYPE.MELEE;
@ -160,8 +163,7 @@ export class GameDefine {
}
}
public static getAttackType(enemeType: number)
{
public static getAttackType(enemeType: number) {
switch (enemeType) {
case ENEMY_TYPE.MELEE:
return EATTACK_TYPE.MELEE;
@ -189,7 +191,7 @@ export class GameDefine {
}
}
public static PASSIVE_SKILL = {
public static PASSIVE_SKILL = {
PS1: "PS1",
PS2: "PS2",
PS3: "PS3",
@ -200,5 +202,12 @@ export class GameDefine {
PS8: "PS8",
PS9: "PS9",
}
public static REWARD_TYPE = {
SKILL: "SKILL",
GOLD: "GOLD",
EXP: "EXP",
TICKET: "TICKET"
}
}

View File

@ -2,11 +2,13 @@ import { JsonAsset } from 'cc';
import { TextAsset } from 'cc';
import { _decorator, Component, Node } from 'cc';
import { UmLog } from '../../../cc-common/cc-util/UmLog';
import { GameDefine } from '../config/GameDefine';
const { ccclass, property } = _decorator;
@ccclass('GameDataConfig')
export class GameDataConfig extends Component {
@property(JsonAsset) objectInfo: JsonAsset = null!;
@property(JsonAsset) heroAsset: JsonAsset = null!;
@property(JsonAsset) enemyAsset: JsonAsset = null!;
@property(JsonAsset) bossAsset: JsonAsset = null!;
@ -19,14 +21,28 @@ export class GameDataConfig extends Component {
enemyDataConfigMap = {};
bossDataConfigMap = {};
passiveSkillDataConfigMap = {};
objectInfoMap = {};
protected onLoad(): void {
this.convertObjectInfoMap();
this.convertActiveSkillDataConfig();
this.convertEnemyDataConfig();
this.convertBossDataConfig();
this.convertPassiveSkillDataConfig();
}
convertObjectInfoMap()
{
for (var i = 0; i < this.objectInfo.json.length; i++) {
var data = this.objectInfo.json[i];
var converData: ObjectInfo = JSON.parse(JSON.stringify(data));
this.objectInfoMap[converData.no] = converData;
}
UmLog.log("convertObjectInfoMap => ", JSON.stringify(this.objectInfoMap));
}
convertActiveSkillDataConfig()
{
for (var i = 0; i < this.activeSkillAsset.json.length; i++) {
@ -111,10 +127,12 @@ export class GameDataConfig extends Component {
];
getActiveSkill(level: number = 1): ActiveSkillData[] {
level = Math.min(level, GameDefine.MAX_ACTIVE_SKILL_LEVEL);
return [this.activeSkillDataConfigMap[`AS1|${level}`], this.activeSkillDataConfigMap[`AS2|${level}`], this.activeSkillDataConfigMap[`AS3|${level}`]];
}
getActiveSkillDataByNameAndLevel(skillName: string, skillLevel: number) {
getActiveSkillDataByNameAndLevel(skillName: string, skillLevel: number) {
skillLevel = Math.min(skillLevel, GameDefine.MAX_ACTIVE_SKILL_LEVEL);
return this.activeSkillDataConfigMap[`${skillName}|${skillLevel}`];
}
@ -133,6 +151,7 @@ export class GameDataConfig extends Component {
}
getPassiveSkillDataByNameAndLevel(skillName: string, skillLevel: number): PassiveSkillInfo {
skillLevel = Math.min(skillLevel, GameDefine.MAX_PASSIVE_SKILL_LEVEL);
return this.passiveSkillDataConfigMap[`${skillName}|${skillLevel}`];
}
@ -228,3 +247,11 @@ export interface PassiveSkillInfo {
visualname: string;
value: number;
}
export interface ObjectInfo {
no: number;
id: string;
group: string;
name: number;
}

View File

@ -0,0 +1,93 @@
import { JsonAsset } from 'cc';
import { _decorator, Component, Node } from 'cc';
import { UmLog } from '../../../cc-common/cc-util/UmLog';
import { resources } from 'cc';
import { error } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('MapDataConfig')
export class MapDataConfig extends Component {
@property({ group: { name: "F1" }, type: JsonAsset }) f1: JsonAsset = null!;
no_key = "no";
column_key = "c";
row_key = "r";
totalRow = 18;
protected onLoad(): void {
}
loadMapByName(mapName: string = "F1", callback) {
var path = `map_json/${mapName}`;
resources.load(path, JsonAsset, (err: any, jsonAsset) => {
if (err || err?.length > 0)
callback?.(null);
else
callback?.(this.loadMap(jsonAsset));
});
}
loadMap(jsonAsset: JsonAsset): ObjectConfigPoint[] {
var mapConfigPoints: ObjectConfigPoint[] = new Array();
this.totalRow = jsonAsset.json.length;
for (let i = 0; i < this.totalRow; i++) {
var dataConfig = jsonAsset.json[i];
var keys = Object.keys(dataConfig);
for (var key of keys)
{
// UmLog.log("loadMap => ", i, " | key = ", key);
var convert_key = key.replace(/\D/g, '');//remove all non-digits
var column = Number(convert_key);
if (Number.isNaN(column) || key.toLowerCase() == this.no_key)
continue;
// UmLog.log("convert result => ", column, i, dataConfig[key]);
var objectPoint: ObjectConfigPoint = {
objectNo: dataConfig[key],
column: column,
row: i
};
mapConfigPoints.push(objectPoint);
}
}
// UmLog.log("loadMap => DONE | ", mapConfigPoints.length);
return mapConfigPoints;
}
}
export interface MapConfigInfo {
no: string;
c0: number;
c1: number;
c2: number;
c3: number;
c4: number;
c5: number;
c6: number;
c7: number;
c8: number;
c9: number;
c10: number;
c11: number;
c12: number;
c13: number;
c14: number;
c15: number;
c16: number;
c17: number;
}
export interface ObjectConfigPoint {
objectNo: number
column: number;
row: number;
}

View File

@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "55fb3559-cb82-4b0a-8c72-c2066498ffba",
"files": [],
"subMetas": {},
"userData": {}
}

View File

@ -12,8 +12,8 @@ export class UserDataSaver extends Component {
heroDataInfo: HeroDataInfo = null;
public level: number;
private level_key = "level";
public hero_level: number;
private level_key = "hero_level";
public expInLevel: number;
private expInlevel_key = "expInlevel";
@ -27,6 +27,9 @@ export class UserDataSaver extends Component {
public activeSkillCollected: {};
private skill_collected_key = "skill_collected";
public leader_board: number[] = new Array();
private leader_board_key = "leader_board";
getKeySaver(key: string)
{
return "UserDataSaver_" + key;
@ -35,7 +38,7 @@ export class UserDataSaver extends Component {
public loadData()
{
this.gold = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.gold_key), 0);
this.getLeaderBoardSaved();
// this.level = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.level_key), 1);
// this.expInLevel = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expInlevel_key), 0);
// this.expAllTime = UmStorageManager.instance.getNumberByKey(this.getKeySaver(this.expAllTime_key), 0);
@ -45,6 +48,7 @@ export class UserDataSaver extends Component {
public saveData()
{
UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.gold_key), this.gold);
this.saveLeaderBoard();
// UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.level_key), this.level);
// UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expInlevel_key), this.expInLevel);
// UmStorageManager.instance.setNumberByKey(this.getKeySaver(this.expAllTime_key), this.expAllTime);
@ -53,7 +57,7 @@ export class UserDataSaver extends Component {
resetData()
{
this.level = 1;
this.hero_level = 1;
this.expInLevel = 0;
this.expAllTime = 0;
this.activeSkillCollected = this.skillCollectedDefault();
@ -82,4 +86,22 @@ export class UserDataSaver extends Component {
this.activeSkillCollected[skillId] = skillLevel;
this.saveData();
}
public updateLeaderBoard(newPoint: number)
{
this.getLeaderBoardSaved();
this.leader_board.push(newPoint);
this.saveLeaderBoard();
}
private getLeaderBoardSaved()
{
this.leader_board = JSON.parse(UmStorageManager.instance.getStringByKey(this.getKeySaver(this.leader_board_key), "[]"));
return this.leader_board;
}
private saveLeaderBoard()
{
UmStorageManager.instance.setStringByKey(this.getKeySaver(this.leader_board_key), JSON.stringify(this.leader_board));
}
}

View File

@ -10,12 +10,12 @@ const { ccclass, property } = _decorator;
@ccclass('GamePlayManager')
export class GamePlayManager extends Component {
protected onLoad(): void {
UmClientEvent.on(GameDefine.EVENT_CHECK_WIN, this.checkWinAfterKilledEnemy.bind(this));
UmClientEvent.on(GameDefine.EVENT_CHECK_WIN_AFTER_KILL_ENEMY, this.checkWinAfterKilledEnemy.bind(this));
UmClientEvent.on(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this));
}
protected onDestroy(): void {
UmClientEvent.off(GameDefine.EVENT_CHECK_WIN, this.checkWinAfterKilledEnemy.bind(this));
UmClientEvent.off(GameDefine.EVENT_CHECK_WIN_AFTER_KILL_ENEMY, this.checkWinAfterKilledEnemy.bind(this));
UmClientEvent.off(GameDefine.EVENT_HOUSE_FINISH, this.onEventHouseFinish.bind(this));
}
@ -33,34 +33,30 @@ export class GamePlayManager extends Component {
if (!Number.isNaN(expCollect))
{
GameGlobalData.Instance.expCollected += expCollect;
LayoutManager.instance.GameUI.updateExpProgressBar(GameGlobalData.Instance.expCollected);
LayoutManager.instance.GameUI.checkLevelUp(() => {
LayoutManager.instance.GameUI.checkLevelUp(async () => {
GameGlobalData.Instance.killedCount++;
UmUtil.asyncDelay(0.5);
await UmUtil.asyncDelay(0.5);
if (GameGlobalData.Instance.isClearWave()) {
GameGlobalData.Instance.collectRewardDataWhenClearWave();
LayoutManager.instance.GameUI.setWaveUIStatusClear();
LayoutManager.instance.GameUI.showRewardInterfaceUI();
UmClientEvent.dispatchEvent(GameDefine.EVENT_CLEAR_WAVE);
GameGlobalData.Instance.changeState(EGAME_STATE.CLEAR_WAVE);
LayoutManager.instance.GameUI.showWinUI(() => {
UmClientEvent.dispatchEvent(GameDefine.EVENT_CLEAR_WAVE);
});
}
});
}
}
getRewardData()
{
var levelDataConfig = GameGlobalData.Instance.getLevelDesignConfigData();
return { exp: GameGlobalData.Instance.expCollected, gold: levelDataConfig.goldcollect, reward: levelDataConfig.reward };
}
onEventHouseFinish()
{
GameGlobalData.Instance.changeState(EGAME_STATE.FINISH);
LayoutManager.instance.GameUI.showAnimChangeWave(() => {
GameGlobalData.Instance.currentWave++;
GameGlobalData.Instance.waveLevel++;
if (GameGlobalData.Instance.currentWave > GameGlobalData.Instance.totalWave)
if (GameGlobalData.Instance.waveLevel > GameGlobalData.Instance.totalWave)
{
//Temp
GameGlobalData.Instance.newGame();

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