ARTracking/Assets/Feel/FeelDemosURP/Strike/Scripts/StrikeBall.cs

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2024-09-10 22:01:36 -07:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Feel
{
/// <summary>
/// A class used to identify the ball in Feel's Strike demo
/// </summary>
[AddComponentMenu("")]
public class StrikeBall : MonoBehaviour
{
}
}