ARTracking/Assets/Feel/FeelDemosURP/Strike/Scripts/StrikeBall.cs

15 lines
287 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace MoreMountains.Feel
{
/// <summary>
/// A class used to identify the ball in Feel's Strike demo
/// </summary>
[AddComponentMenu("")]
public class StrikeBall : MonoBehaviour
{
}
}