ARTracking/Assets/New Folder/GameController.cs

75 lines
1.4 KiB
C#

using MkeyFW;
using System;
using TMPro;
using UnityEngine;
public class GameController : MonoBehaviour
{
private bool initialized = false;
[SerializeField] private GameObject init;
[SerializeField] private GameObject gameplay;
[SerializeField] private GameObject gameover;
[SerializeField] private GameObject gamelost;
[SerializeField] private TextMeshProUGUI text;
[SerializeField] private Transform reel;
private bool isGameOver = false;
private void Start()
{
OnRestartGame();
foreach(Transform child in reel)
{
child.GetComponent<Sector>().hitEvent.AddListener((sector) =>
{
text.text = sector.Text.text;
});
}
}
public void OnImageFound()
{
if (isGameOver) return;
if (!initialized)
{
initialized = true;
init.SetActive(false);
}
gameplay.SetActive(true);
gamelost.SetActive(false);
}
public void OnImageLost()
{
if (isGameOver) return;
gameplay.SetActive(false);
gamelost.SetActive(true);
}
public void OnGameOver()
{
isGameOver = true;
gameplay.SetActive(false);
}
public void OnRestartGame()
{
isGameOver = false;
init.SetActive(true);
initialized = false;
gameplay.SetActive(false);
gameover.SetActive(false);
}
}