31 lines
417 B
C#
31 lines
417 B
C#
using Imagine.WebAR;
|
|
using UnityEngine;
|
|
|
|
public class GameInit : MonoBehaviour
|
|
{
|
|
[SerializeField] private ImageTracker imageTracker;
|
|
public bool initialized = false;
|
|
|
|
private void Start()
|
|
{
|
|
initialized = false;
|
|
}
|
|
|
|
public void OnImageFound()
|
|
{
|
|
if (!initialized)
|
|
{
|
|
initialized = true;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
public void OnImageLost()
|
|
{
|
|
|
|
}
|
|
|
|
}
|