Space-Invader
CalisJI 2024-08-21 16:26:57 +07:00
parent 8e2fa36506
commit 34b7a617d8
1 changed files with 11 additions and 11 deletions

View File

@ -234,7 +234,7 @@ void S_frame_0(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -253,7 +253,7 @@ void S_frame_1(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -272,7 +272,7 @@ void S_frame_2(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -290,7 +290,7 @@ void S_frame_3(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -308,7 +308,7 @@ void S_frame_4(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -326,7 +326,7 @@ void S_frame_5(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -344,7 +344,7 @@ void S_frame_6(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -362,7 +362,7 @@ void S_frame_7(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -424,7 +424,7 @@ void draw_frame(int x, int y)
{ {
int x1 = x + i; int x1 = x + i;
int y1 = y + j; int y1 = y + j;
if (y1 > 64) if (y1 >= 64)
{ {
y1 = y1 - 64; y1 = y1 - 64;
x1 = x1 + 128; x1 = x1 + 128;
@ -445,7 +445,7 @@ void render()
{ {
int x = player.x; int x = player.x;
int y = player.y; int y = player.y;
if (y > 64) if (y >= 64)
{ {
y = y - 64; y = y - 64;
x = x + 128; x = x + 128;
@ -470,7 +470,7 @@ void render()
{ {
int x = bullets[i].x; int x = bullets[i].x;
int y = bullets[i].y; int y = bullets[i].y;
if (y > 64) if (y >= 64)
{ {
y = y - 64; y = y - 64;
x = x + 128; x = x + 128;