feat: add gizmos
parent
239aa5b411
commit
2195918c77
|
@ -0,0 +1,4 @@
|
|||
import { EDITOR, EDITOR_NOT_IN_PREVIEW } from 'cc/env';
|
||||
|
||||
export const cce = EDITOR_NOT_IN_PREVIEW && (window as any).cce;
|
||||
export const Editor = EDITOR && (window as any).Editor;
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "6380d835-23a8-4a24-9114-22ef1765f260",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
import { NodeActivator } from 'cc';
|
||||
|
||||
declare module 'cc' {
|
||||
interface Component {
|
||||
/**
|
||||
* Call per frame in editor (Only use in editor)
|
||||
*/
|
||||
onDrawGizmos(): void;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "f1fafa13-305c-4113-8348-33754b0582a8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -0,0 +1,400 @@
|
|||
import { _decorator, CCObject, Color, Component, Graphics, IVec2Like, Layers, Node, toRadian, Vec3 } from 'cc';
|
||||
import { Editor } from './Define';
|
||||
|
||||
const { ccclass, executeInEditMode } = _decorator;
|
||||
|
||||
class GizmosRenderer {
|
||||
private _graphic: Graphics;
|
||||
private _drawCalls: ((graphic: Graphics) => void)[] = [];
|
||||
|
||||
public addDrawCall(drawCall: (graphic: Graphics) => void) {
|
||||
this._drawCalls.push(drawCall);
|
||||
}
|
||||
|
||||
constructor(graphic: Graphics) {
|
||||
this._graphic = graphic;
|
||||
}
|
||||
|
||||
public clear() {
|
||||
this._graphic.clear();
|
||||
}
|
||||
|
||||
public setLayer(layer: Layers.Enum) {
|
||||
this._graphic.node.layer = layer;
|
||||
}
|
||||
|
||||
public draw() {
|
||||
this._drawCalls.forEach((drawCall) => {
|
||||
drawCall(this._graphic);
|
||||
});
|
||||
|
||||
this._drawCalls = [];
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass('Gizmos2D.GizmosDebugDraw')
|
||||
@executeInEditMode
|
||||
class GizmosDebugDraw extends Component {
|
||||
private _renderers: Map<string, GizmosRenderer> = new Map();
|
||||
private _color: Color = Gizmos2D.DEFAULT_COLOR;
|
||||
private _useLocalPosition: boolean = false;
|
||||
private _layer: Layers.Enum = Gizmos2D.DEFAULT_LAYER;
|
||||
private _parentNode: Node;
|
||||
|
||||
protected update(dt: number): void {
|
||||
//only call in editor
|
||||
this.callNodeDrawGizmos();
|
||||
|
||||
this._renderers.forEach((renderer) => {
|
||||
renderer.clear();
|
||||
renderer.draw();
|
||||
});
|
||||
|
||||
this._color = Gizmos2D.DEFAULT_COLOR;
|
||||
this._useLocalPosition = false;
|
||||
this._layer = Gizmos2D.DEFAULT_LAYER;
|
||||
}
|
||||
|
||||
private callNodeDrawGizmos() {
|
||||
if (Editor && this._parentNode) {
|
||||
const selectedList: string[] = Editor.Selection.getSelected('node');
|
||||
if (selectedList.includes(this._parentNode.uuid)) {
|
||||
const comps = this._parentNode.components;
|
||||
for (let i = 0; i < comps.length; i++) {
|
||||
const comp: Component = comps[i];
|
||||
comp.onDrawGizmos?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private createRenderer(color: Color) {
|
||||
const hex = color.toHEX();
|
||||
const g = new Node(`color ${hex}`).addComponent(Graphics);
|
||||
g.lineWidth = 5;
|
||||
g.strokeColor = color;
|
||||
g.fillColor = color;
|
||||
g.node.layer = this.node.layer;
|
||||
g.node.parent = this.node;
|
||||
const renderer = new GizmosRenderer(g);
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private getRenderer(color: Color): GizmosRenderer {
|
||||
const hex = color.toHEX();
|
||||
let renderer = this._renderers.get(hex);
|
||||
if (!renderer) {
|
||||
renderer = this.createRenderer(color);
|
||||
this._renderers.set(hex, renderer);
|
||||
}
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private worldToLocal(world: IVec2Like): IVec2Like {
|
||||
const local = new Vec3();
|
||||
this.node.inverseTransformPoint(local, new Vec3(world.x, world.y));
|
||||
return local;
|
||||
}
|
||||
|
||||
public registerDrawGizmos(node: Node) {
|
||||
this._parentNode = node;
|
||||
}
|
||||
|
||||
public setColor(color: Color) {
|
||||
this._color = color;
|
||||
}
|
||||
|
||||
public setUseLocalPosition(value: boolean) {
|
||||
this._useLocalPosition = value;
|
||||
}
|
||||
|
||||
public setLayer(layer: Layers.Enum) {
|
||||
this._layer = layer;
|
||||
}
|
||||
|
||||
public clearAll() {
|
||||
this._renderers.forEach((renderer) => renderer.clear());
|
||||
}
|
||||
|
||||
public drawLine(point1: IVec2Like, point2: IVec2Like) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
|
||||
const p2 = this._useLocalPosition ? point1 : this.worldToLocal(point2);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.moveTo(p1.x, p1.y);
|
||||
g.lineTo(p2.x, p2.y);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawLineList(points: IVec2Like[], close: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
renderer.addDrawCall((g) => {
|
||||
if (points.length > 0) {
|
||||
const p0 = this.worldToLocal(points[0]);
|
||||
g.moveTo(p0.x, p0.y);
|
||||
for (let i = 1; i < points.length; i++) {
|
||||
const p = this.worldToLocal(points[i]);
|
||||
g.lineTo(p.x, p.y);
|
||||
}
|
||||
if (close) g.close();
|
||||
g.stroke();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public drawCircle(center: IVec2Like, radius: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.circle(c.x, c.y, radius);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawSolidCircle(center: IVec2Like, radius: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.circle(c.x, c.y, radius);
|
||||
g.fill();
|
||||
});
|
||||
}
|
||||
|
||||
public drawRect(position: IVec2Like, width: number, height: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const p = this._useLocalPosition ? position : this.worldToLocal(position);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.rect(p.x, p.y, width, height);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawSolidRect(center: IVec2Like, width: number, height: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.rect(c.x, c.y, width, height);
|
||||
g.fill();
|
||||
});
|
||||
}
|
||||
|
||||
public drawEllipse(center: IVec2Like, radiusX: number, radiusY: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.ellipse(c.x, c.y, radiusX, radiusY);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawSolidEllipse(center: IVec2Like, radiusX: number, radiusY: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.ellipse(c.x, c.y, radiusX, radiusY);
|
||||
g.fill();
|
||||
});
|
||||
}
|
||||
|
||||
public drawArc(
|
||||
center: IVec2Like,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
counterclockwise: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.arc(c.x, c.y, radius, toRadian(startAngle), toRadian(endAngle), counterclockwise);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawSolidArc(
|
||||
center: IVec2Like,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
counterclockwise: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const c = this._useLocalPosition ? center : this.worldToLocal(center);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.arc(c.x, c.y, radius, toRadian(startAngle), toRadian(endAngle), counterclockwise);
|
||||
g.lineTo(c.x, c.y);
|
||||
g.fill();
|
||||
});
|
||||
}
|
||||
|
||||
public drawBezierCurves(point1: IVec2Like, point2: IVec2Like, point3: IVec2Like, point4: IVec2Like) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
|
||||
const p2 = this._useLocalPosition ? point2 : this.worldToLocal(point2);
|
||||
const p3 = this._useLocalPosition ? point3 : this.worldToLocal(point3);
|
||||
const p4 = this._useLocalPosition ? point4 : this.worldToLocal(point4);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.moveTo(p1.x, p1.y);
|
||||
g.bezierCurveTo(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
|
||||
public drawQuadraticCurve(point1: IVec2Like, point2: IVec2Like, point3: IVec2Like) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
renderer.setLayer(this._layer);
|
||||
const p1 = this._useLocalPosition ? point1 : this.worldToLocal(point1);
|
||||
const p2 = this._useLocalPosition ? point2 : this.worldToLocal(point2);
|
||||
const p3 = this._useLocalPosition ? point3 : this.worldToLocal(point3);
|
||||
renderer.addDrawCall((g) => {
|
||||
g.moveTo(p1.x, p1.y);
|
||||
g.quadraticCurveTo(p2.x, p2.y, p3.x, p3.y);
|
||||
g.stroke();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default class Gizmos2D {
|
||||
public static readonly DEFAULT_COLOR = Color.BLUE;
|
||||
public static readonly DEFAULT_LAYER = Layers.Enum.GIZMOS;
|
||||
|
||||
private static getDebugNode(node: Node) {
|
||||
let debugNode = node.getComponentInChildren(GizmosDebugDraw);
|
||||
if (!debugNode) {
|
||||
debugNode = new Node('DEBUG_DRAW_NODE').addComponent(GizmosDebugDraw);
|
||||
debugNode.node.layer = this.DEFAULT_LAYER;
|
||||
debugNode.node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;
|
||||
debugNode.node.parent = node;
|
||||
}
|
||||
|
||||
return debugNode;
|
||||
}
|
||||
|
||||
public static registerDrawGizmos(node: Node) {
|
||||
this.getDebugNode(node).registerDrawGizmos(node);
|
||||
}
|
||||
|
||||
public static beginColor(node: Node, color: Color) {
|
||||
this.getDebugNode(node).setColor(color);
|
||||
}
|
||||
|
||||
public static beginLocalPosition(node: Node) {
|
||||
this.getDebugNode(node).setUseLocalPosition(true);
|
||||
}
|
||||
|
||||
public static endLocalPosition(node: Node) {
|
||||
this.getDebugNode(node).setUseLocalPosition(false);
|
||||
}
|
||||
|
||||
public static beginLayer(node: Node, layer: Layers.Enum) {
|
||||
this.getDebugNode(node).setLayer(layer);
|
||||
}
|
||||
|
||||
public static clearAll(node: Node) {
|
||||
this.getDebugNode(node).clearAll();
|
||||
}
|
||||
|
||||
public static drawLine(node: Node, point1: IVec2Like, point2: IVec2Like) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawLine(point1, point2);
|
||||
}
|
||||
|
||||
public static drawLineList(node: Node, points: IVec2Like[], close: boolean = false) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawLineList(points, close);
|
||||
}
|
||||
|
||||
public static drawCircle(node: Node, center, radius: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCircle(center, radius);
|
||||
}
|
||||
|
||||
public static drawSolidCircle(node: Node, center, radius: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSolidCircle(center, radius);
|
||||
}
|
||||
|
||||
public static drawRect(node: Node, position: IVec2Like, width: number, height: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawRect(position, width, height);
|
||||
}
|
||||
|
||||
public static drawSolidRect(node: Node, center: IVec2Like, width: number, height: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSolidRect(center, width, height);
|
||||
}
|
||||
|
||||
public static drawEllipse(node: Node, center: IVec2Like, radiusX: number, radiusY: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawEllipse(center, radiusX, radiusY);
|
||||
}
|
||||
|
||||
public static drawSolidEllipse(node: Node, center: IVec2Like, radiusX: number, radiusY: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSolidEllipse(center, radiusX, radiusY);
|
||||
}
|
||||
|
||||
public static drawArc(
|
||||
node: Node,
|
||||
center: IVec2Like,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
counterclockwise: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawArc(center, radius, startAngle, endAngle, counterclockwise);
|
||||
}
|
||||
|
||||
public static drawSolidArc(
|
||||
node: Node,
|
||||
center: IVec2Like,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
counterclockwise: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSolidArc(center, radius, startAngle, endAngle, counterclockwise);
|
||||
}
|
||||
|
||||
public static drawBezierCurves(
|
||||
node: Node,
|
||||
point1: IVec2Like,
|
||||
point2: IVec2Like,
|
||||
point3: IVec2Like,
|
||||
point4: IVec2Like,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawBezierCurves(point1, point2, point3, point4);
|
||||
}
|
||||
|
||||
public static drawQuadraticCurve(node: Node, point1: IVec2Like, point2: IVec2Like, point3: IVec2Like) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawQuadraticCurve(point1, point2, point3);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "a7db21b7-2ab4-4180-b95b-86a2019340e5",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -0,0 +1,619 @@
|
|||
import {
|
||||
_decorator,
|
||||
Camera,
|
||||
CCObject,
|
||||
Color,
|
||||
Component,
|
||||
director,
|
||||
geometry,
|
||||
GeometryRenderer,
|
||||
gfx,
|
||||
Layers,
|
||||
Mat4,
|
||||
Material,
|
||||
Node,
|
||||
toRadian,
|
||||
Vec3,
|
||||
} from 'cc';
|
||||
import { cce, Editor } from './Define';
|
||||
|
||||
const { ccclass, executeInEditMode, property } = _decorator;
|
||||
|
||||
class GizmosRenderer {
|
||||
private _geometryRenderer;
|
||||
private _drawCalls: ((geometry) => void)[] = [];
|
||||
|
||||
constructor(geometryRenderer: GeometryRenderer) {
|
||||
this._geometryRenderer = geometryRenderer;
|
||||
}
|
||||
|
||||
public addDrawCall(drawCall: (geometry: GeometryRenderer) => void) {
|
||||
this._drawCalls.push(drawCall);
|
||||
}
|
||||
|
||||
public clear() {
|
||||
this._drawCalls = [];
|
||||
}
|
||||
|
||||
public draw() {
|
||||
this._drawCalls.forEach((drawCall) => {
|
||||
drawCall(this._geometryRenderer);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ccclass('Gizmos3D.GizmosDebugDraw')
|
||||
@executeInEditMode
|
||||
class GizmosDebugDraw extends Component {
|
||||
private _renderers: Map<string, GizmosRenderer> = new Map();
|
||||
private _color: Color = Gizmos3D.DEFAULT_COLOR;
|
||||
private _renderer: GeometryRenderer = null;
|
||||
private _depthTest: boolean = false;
|
||||
private _useLocalPosition: boolean = false;
|
||||
private _parentNode: Node;
|
||||
|
||||
protected onLoad(): void {
|
||||
if (cce) {
|
||||
cce.Camera._camera.camera.initGeometryRenderer();
|
||||
this._renderer = cce.Camera._camera.camera.geometryRenderer;
|
||||
} else {
|
||||
const camera = director.getScene().getComponentInChildren(Camera).camera;
|
||||
camera.initGeometryRenderer();
|
||||
this._renderer = camera.geometryRenderer;
|
||||
}
|
||||
|
||||
if (!this._renderer) {
|
||||
console.warn(
|
||||
'Unable to initialize geometryRenderer for Gizmos3D, please ensure the Geometry Renderer feature is enabled in project settings if you want to use Gizmos3D in play mode',
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
protected update(dt: number): void {
|
||||
//only call in editor
|
||||
this.callNodeDrawGizmos();
|
||||
|
||||
this._renderers.forEach((renderer) => {
|
||||
renderer.draw();
|
||||
renderer.clear();
|
||||
});
|
||||
|
||||
this._color = Gizmos3D.DEFAULT_COLOR;
|
||||
this._useLocalPosition = false;
|
||||
}
|
||||
|
||||
private callNodeDrawGizmos() {
|
||||
if (Editor && this._parentNode) {
|
||||
const selectedList: string[] = Editor.Selection.getSelected('node');
|
||||
if (selectedList.includes(this._parentNode.uuid)) {
|
||||
const comps = this._parentNode.components;
|
||||
for (let i = 0; i < comps.length; i++) {
|
||||
const comp: Component = comps[i];
|
||||
comp.onDrawGizmos?.();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private createRenderer(color: Color) {
|
||||
const renderer = new GizmosRenderer(this._renderer);
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private getRenderer(color: Color): GizmosRenderer {
|
||||
const hex = color.toHEX();
|
||||
let renderer = this._renderers.get(hex);
|
||||
if (!renderer) {
|
||||
renderer = this.createRenderer(color);
|
||||
this._renderers.set(hex, renderer);
|
||||
}
|
||||
return renderer;
|
||||
}
|
||||
|
||||
private worldToLocal(world: Vec3): Vec3 {
|
||||
const local = new Vec3();
|
||||
Vec3.add(local, this.node.worldPosition, world);
|
||||
return local;
|
||||
}
|
||||
|
||||
public registerDrawGizmos(node: Node) {
|
||||
this._parentNode = node;
|
||||
}
|
||||
|
||||
public setDepthTest(value: boolean) {
|
||||
this._depthTest = value;
|
||||
}
|
||||
|
||||
public setColor(color: Color) {
|
||||
this._color = color;
|
||||
}
|
||||
|
||||
public setUseLocalPosition(value: boolean) {
|
||||
this._useLocalPosition = value;
|
||||
}
|
||||
|
||||
public clearAll() {
|
||||
this._renderers.forEach((renderer) => renderer.clear());
|
||||
}
|
||||
|
||||
private rotate(pos: Vec3, rot: Vec3 = Vec3.ZERO): Mat4 {
|
||||
let result = new Mat4();
|
||||
let transform = new Mat4();
|
||||
|
||||
Mat4.fromTranslation(result, pos);
|
||||
|
||||
Mat4.fromXRotation(transform, toRadian(rot.x));
|
||||
result.multiply(transform);
|
||||
|
||||
Mat4.fromYRotation(transform, toRadian(rot.y));
|
||||
result.multiply(transform);
|
||||
|
||||
Mat4.fromZRotation(transform, toRadian(rot.z));
|
||||
result.multiply(transform);
|
||||
|
||||
Mat4.fromTranslation(transform, new Vec3(-pos.x, -pos.y, -pos.z));
|
||||
result.multiply(transform);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public drawLine(point1: Vec3, point2: Vec3) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
|
||||
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addLine(p1, p2, color, this._depthTest);
|
||||
});
|
||||
}
|
||||
|
||||
public drawLineList(points: Vec3[], close: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
if (pointList.length > 0) {
|
||||
for (let i = 0; i < pointList.length - 1; i++) {
|
||||
geometry?.addLine(pointList[i], pointList[i + 1], color, this._depthTest);
|
||||
}
|
||||
|
||||
if (close) {
|
||||
geometry?.addLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public drawDashLine(point1: Vec3, point2: Vec3) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
|
||||
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addDashedLine(p1, p2, color, this._depthTest);
|
||||
});
|
||||
}
|
||||
|
||||
public drawDashLineList(points: Vec3[], close: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const pointList = this._useLocalPosition ? points.map((p) => this.worldToLocal(p)) : points;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
if (pointList.length > 0) {
|
||||
for (let i = 0; i < pointList.length - 1; i++) {
|
||||
geometry?.addDashedLine(pointList[i], pointList[i + 1], color, this._depthTest);
|
||||
}
|
||||
|
||||
if (close) {
|
||||
geometry?.addDashedLine(pointList[pointList.length - 1], pointList[0], color, this._depthTest);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public drawCircle(center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
|
||||
const transform = this.rotate(c, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addCircle(c, radius, color, 32, this._depthTest, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawDisc(center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
|
||||
const transform = this.rotate(c, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addDisc(c, radius, color, 32, wireFrame, this._depthTest, true, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawQuad(point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
|
||||
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
|
||||
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
|
||||
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addQuad(p1, p2, p3, p4, color, wireFrame, this._depthTest);
|
||||
});
|
||||
}
|
||||
|
||||
public drawSphere(center: Vec3, radius: number, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addSphere(c, radius, color, 32, 16, wireFrame, this._depthTest);
|
||||
});
|
||||
}
|
||||
|
||||
public drawArc(center: Vec3, radius: number, startAngle: number, endAngle: number, rot: Vec3 = Vec3.ZERO) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
|
||||
const transform = this.rotate(c, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addArc(c, radius, color, startAngle, endAngle, 32, this._depthTest, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawSolidArc(
|
||||
center: Vec3,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const c = this._useLocalPosition ? this.worldToLocal(center) : center;
|
||||
const transform = this.rotate(c, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addSector(
|
||||
c,
|
||||
radius,
|
||||
color,
|
||||
startAngle,
|
||||
endAngle,
|
||||
32,
|
||||
wireFrame,
|
||||
this._depthTest,
|
||||
true,
|
||||
true,
|
||||
transform,
|
||||
);
|
||||
});
|
||||
}
|
||||
|
||||
public drawPolygon(
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
segments: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addPolygon(p, radius, color, segments, wireFrame, this._depthTest, true, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawOctahedron(position: Vec3, radius: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addOctahedron(p, radius, color, wireFrame, this._depthTest, false, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawCross(position: Vec3, size: number) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addCross(p, size, color, this._depthTest);
|
||||
});
|
||||
}
|
||||
|
||||
public drawCapsule(
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
height: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addCapsule(p, radius, height, color, 32, 8, wireFrame, this._depthTest, false, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawBox(position: Vec3, size: Vec3, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
let box = geometry?.AABB.create(p.x, p.y, p.z, size.x, size.y, size.z);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addBoundingBox(box, color, wireFrame, this._depthTest, false, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawCylinder(
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
height: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addCylinder(p, radius, height, color, 32, wireFrame, this._depthTest, false, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawCone(position: Vec3, radius: number, height: number, rot: Vec3 = Vec3.ZERO, wireFrame: boolean = false) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p = this._useLocalPosition ? this.worldToLocal(position) : position;
|
||||
const transform = this.rotate(p, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addCone(p, radius, height, color, 32, wireFrame, this._depthTest, false, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawBezier(point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, rot: Vec3 = Vec3.ZERO) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const p1 = this._useLocalPosition ? this.worldToLocal(point1) : point1;
|
||||
const p2 = this._useLocalPosition ? this.worldToLocal(point2) : point2;
|
||||
const p3 = this._useLocalPosition ? this.worldToLocal(point3) : point3;
|
||||
const p4 = this._useLocalPosition ? this.worldToLocal(point4) : point4;
|
||||
const transform = this.rotate(p1, rot);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addBezier(p1, p2, p3, p4, color, 32, this._depthTest, true, transform);
|
||||
});
|
||||
}
|
||||
|
||||
public drawSpline(knots: Vec3[], mode: geometry.SplineMode = geometry?.SplineMode.BEZIER, knotSize = 0.5) {
|
||||
const color = this._color.clone();
|
||||
const renderer = this.getRenderer(color);
|
||||
const knotsList = this._useLocalPosition ? knots.map((knot) => this.worldToLocal(knot)) : knots;
|
||||
let spline = geometry?.Spline.create(mode, knotsList);
|
||||
renderer.addDrawCall((geometry) => {
|
||||
geometry?.addSpline(spline, color, 0xffffffff, knotSize, 32, this._depthTest);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
export default class Gizmos3D {
|
||||
private static _mat: Material;
|
||||
|
||||
public static get DEFAULT_MAT() {
|
||||
if (!this._mat) {
|
||||
this._mat = new Material();
|
||||
this._mat.initialize({
|
||||
effectName: 'builtin-unlit',
|
||||
defines: { USE_VERTEX_COLOR: true },
|
||||
states: { primitive: gfx.PrimitiveMode.LINE_LOOP },
|
||||
});
|
||||
this._mat.passes.forEach((v) => v.tryCompile());
|
||||
}
|
||||
|
||||
return this._mat;
|
||||
}
|
||||
|
||||
public static readonly DEFAULT_COLOR = Color.BLUE;
|
||||
public static readonly DEFAULT_LAYER = Layers.Enum.GIZMOS;
|
||||
|
||||
private static getDebugNode(node: Node) {
|
||||
let debugNode = node.getComponentInChildren(GizmosDebugDraw);
|
||||
if (!debugNode) {
|
||||
debugNode = new Node('DEBUG_DRAW_NODE').addComponent(GizmosDebugDraw);
|
||||
debugNode.node.layer = this.DEFAULT_LAYER;
|
||||
debugNode.node.hideFlags |= CCObject.Flags.DontSave | CCObject.Flags.HideInHierarchy;
|
||||
debugNode.node.parent = node;
|
||||
}
|
||||
|
||||
return debugNode;
|
||||
}
|
||||
|
||||
public static registerDrawGizmos(node: Node) {
|
||||
this.getDebugNode(node).registerDrawGizmos(node);
|
||||
}
|
||||
|
||||
public static beginColor(node: Node, color: Color) {
|
||||
this.getDebugNode(node).setColor(color);
|
||||
}
|
||||
|
||||
static beginLocalPosition(node: Node) {
|
||||
this.getDebugNode(node).setUseLocalPosition(true);
|
||||
}
|
||||
|
||||
static endLocalPosition(node: Node) {
|
||||
this.getDebugNode(node).setUseLocalPosition(false);
|
||||
}
|
||||
|
||||
public static clearAll(node: Node) {
|
||||
this.getDebugNode(node).clearAll();
|
||||
}
|
||||
|
||||
public static drawLine(node: Node, point1: Vec3, point2: Vec3) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawLine(point1, point2);
|
||||
}
|
||||
|
||||
public static drawLineList(node: Node, points: Vec3[], close: boolean = false) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawLineList(points, close);
|
||||
}
|
||||
|
||||
public static drawDashLine(node: Node, point1: Vec3, point2: Vec3) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawDashLine(point1, point2);
|
||||
}
|
||||
|
||||
public static drawDashLineList(node: Node, points: Vec3[], close: boolean = false) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawLineList(points, close);
|
||||
}
|
||||
|
||||
public static drawCircle(node: Node, center: Vec3, radius: number, rot: Vec3 = Vec3.ZERO) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCircle(center, radius, rot);
|
||||
}
|
||||
|
||||
public static drawDisc(
|
||||
node: Node,
|
||||
center: Vec3,
|
||||
radius: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawDisc(center, radius, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawQuad(
|
||||
node: Node,
|
||||
point1: Vec3,
|
||||
point2: Vec3,
|
||||
point3: Vec3,
|
||||
point4: Vec3,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawQuad(point1, point2, point3, point4, wireFrame);
|
||||
}
|
||||
|
||||
public static drawSphere(node: Node, center: Vec3, radius: number, wireFrame: boolean = false) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSphere(center, radius, wireFrame);
|
||||
}
|
||||
|
||||
public static drawArc(
|
||||
node: Node,
|
||||
center: Vec3,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawArc(center, radius, startAngle, endAngle, rot);
|
||||
}
|
||||
|
||||
public static drawSolidArc(
|
||||
node: Node,
|
||||
center: Vec3,
|
||||
radius: number,
|
||||
startAngle: number,
|
||||
endAngle: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSolidArc(center, radius, startAngle, endAngle, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawPolygon(
|
||||
node: Node,
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
segments: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawPolygon(position, radius, segments, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawOctahedron(
|
||||
node: Node,
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawOctahedron(position, radius, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawCross(node: Node, center: Vec3, size: number) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCross(center, size);
|
||||
}
|
||||
|
||||
public static drawCapsule(
|
||||
node: Node,
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
height: number,
|
||||
rot?: Vec3,
|
||||
wireFrame?: boolean,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCapsule(position, radius, height, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawBox(node: Node, center: Vec3, size: Vec3, rot?: Vec3, wireFrame?: boolean) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawBox(center, size, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawCylinder(
|
||||
node: Node,
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
height: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCylinder(position, radius, height, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawCone(
|
||||
node: Node,
|
||||
position: Vec3,
|
||||
radius: number,
|
||||
height: number,
|
||||
rot: Vec3 = Vec3.ZERO,
|
||||
wireFrame: boolean = false,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawCone(position, radius, height, rot, wireFrame);
|
||||
}
|
||||
|
||||
public static drawBezier(node: Node, point1: Vec3, point2: Vec3, point3: Vec3, point4: Vec3, rot?: Vec3) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawBezier(point1, point2, point3, point4, rot);
|
||||
}
|
||||
|
||||
public static drawSpline(
|
||||
node: Node,
|
||||
knots: Vec3[],
|
||||
mode: geometry.SplineMode = geometry?.SplineMode.BEZIER,
|
||||
knotSize = 0.5,
|
||||
) {
|
||||
const debugNode = this.getDebugNode(node);
|
||||
debugNode.drawSpline(knots, mode, knotSize);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,9 @@
|
|||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "e5842e38-cb01-4432-81b7-6dcc6b33e922",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
|
@ -1,4 +1,4 @@
|
|||
export default interface IPoolable {
|
||||
onGet();
|
||||
onRelease();
|
||||
onGet(): void;
|
||||
onRelease(): void;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue