smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/IdleState.cs

41 lines
996 B
C#
Raw Normal View History

2024-04-11 01:55:35 -07:00
using GadGame.Manager;
using GadGame.Network;
2024-04-15 04:10:00 -07:00
namespace GadGame.State.MainFlowState
2024-04-11 01:55:35 -07:00
{
public class IdleState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.IdleScene.ScenePath);
}
2024-04-15 04:10:00 -07:00
public override void Update(float time)
2024-04-11 01:55:35 -07:00
{
2024-04-15 04:10:00 -07:00
if(time < 2) return;
2024-04-22 02:10:49 -07:00
if (UdpSocket.Instance.DataReceived.PassBy)
{
2024-04-22 02:10:49 -07:00
Runner.SetState<PassByState>();
return;
}
2024-04-22 02:10:49 -07:00
if (UdpSocket.Instance.DataReceived.Engage)
2024-04-11 01:55:35 -07:00
{
2024-04-22 02:10:49 -07:00
Runner.SetState<EngageState>();
return;
2024-04-11 01:55:35 -07:00
}
2024-04-22 02:10:49 -07:00
// if (UdpSocket.Instance.DataReceived.OnVision)
// {
// Runner.SetState<ViewedState>();
// return;
// }
2024-04-11 01:55:35 -07:00
}
public override void Exit()
{
}
}
}