smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/IdleState.cs

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using GadGame.Manager;
using GadGame.Network;
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namespace GadGame.State.MainFlowState
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{
public class IdleState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.IdleScene.ScenePath);
}
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public override void Update(float time)
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{
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if(time < 2) return;
if (UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<EngageState>();
return;
}
if (UdpSocket.Instance.DataReceived.OnVision)
{
Runner.SetState<ViewedState>();
return;
}
if (UdpSocket.Instance.DataReceived.PassBy)
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{
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Runner.SetState<PassByState>();
return;
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}
}
public override void Exit()
{
}
}
}