smart-interactive-display/Assets/GadGame/Scripts/State/GameState/EndGameState.cs

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using Cysharp.Threading.Tasks;
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using GadGame.Manager;
using GadGame.MiniGame;
using UnityEngine;
namespace GadGame.State.GameState
{
public class EndGameState : State<MiniGameController>
{
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public override async void Enter()
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{
Debug.Log("End Game");
Runner.SetActive(false);
await UniTask.Delay(1000);
Runner.ShowResult();
await UniTask.Delay(4000);
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GameManager.Instance.EndGame();
}
public override void Update(float time)
{
}
public override void Exit()
{
}
}
}