20 lines
453 B
C#
20 lines
453 B
C#
|
using DG.Tweening;
|
||
|
using GadGame.Network;
|
||
|
using GadGame.Singleton;
|
||
|
using Sirenix.OdinInspector;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace GadGame.State.MainFlowState
|
||
|
{
|
||
|
public class PassByAnimation : Singleton<PassByAnimation>
|
||
|
{
|
||
|
public Animator passBy;
|
||
|
[SerializeField] private RectTransform _transform;
|
||
|
|
||
|
|
||
|
[Button]
|
||
|
public void Play(bool engage) {
|
||
|
_transform.DOAnchorPosX(engage ? -1000 : 0, 2);
|
||
|
}
|
||
|
}
|
||
|
}
|