smart-interactive-display/Assets/GadGame/Scripts/Manager/MainFlow.cs

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2024-04-11 01:55:35 -07:00
using GadGame.SO;
using GadGame.State;
namespace GadGame.Manager
{
public class MainFlow : StateRunner<MainFlow>
{
public SceneFlowConfig SceneFlowConfig;
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
SetState(typeof(IdleState));
}
}
}