21 lines
400 B
C#
21 lines
400 B
C#
using GadGame.SO;
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using GadGame.State;
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namespace GadGame.Manager
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{
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public class MainFlow : StateRunner<MainFlow>
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{
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public SceneFlowConfig SceneFlowConfig;
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protected override void Awake()
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{
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base.Awake();
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DontDestroyOnLoad(gameObject);
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}
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private void Start()
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{
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SetState(typeof(IdleState));
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}
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}
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} |