smart-interactive-display/Assets/GadGame/Scripts/Manager/MainFlow.cs

21 lines
400 B
C#

using GadGame.SO;
using GadGame.State;
namespace GadGame.Manager
{
public class MainFlow : StateRunner<MainFlow>
{
public SceneFlowConfig SceneFlowConfig;
protected override void Awake()
{
base.Awake();
DontDestroyOnLoad(gameObject);
}
private void Start()
{
SetState(typeof(IdleState));
}
}
}