smart-interactive-display/Assets/GadGame/Scripts/State/GameState/EndGameState.cs

32 lines
686 B
C#
Raw Normal View History

2024-04-15 20:57:02 -07:00
using Cysharp.Threading.Tasks;
2024-04-15 04:10:00 -07:00
using GadGame.Manager;
using GadGame.MiniGame;
using UnityEngine;
2024-04-23 02:44:22 -07:00
using TMPro;
2024-05-24 01:16:15 -07:00
using GadGame.Network;
2024-04-15 04:10:00 -07:00
namespace GadGame.State.GameState
{
public class EndGameState : State<MiniGameController>
{
2024-04-15 20:57:02 -07:00
public override async void Enter()
2024-04-15 04:10:00 -07:00
{
Runner.SetActive(false);
await UniTask.Delay(1000);
Runner.ShowResult();
2024-04-15 04:10:00 -07:00
}
public override void Update(float time)
{
2024-04-23 20:04:04 -07:00
Runner.CountDownEndGame(time);
if(time >= 10) {
GameManager.Instance.EndGame();
}
2024-04-15 04:10:00 -07:00
}
public override void Exit()
{
}
}
}