smart-interactive-display/Assets/GadGame/Scripts/State/GameState/EndGameState.cs

32 lines
686 B
C#

using Cysharp.Threading.Tasks;
using GadGame.Manager;
using GadGame.MiniGame;
using UnityEngine;
using TMPro;
using GadGame.Network;
namespace GadGame.State.GameState
{
public class EndGameState : State<MiniGameController>
{
public override async void Enter()
{
Runner.SetActive(false);
await UniTask.Delay(1000);
Runner.ShowResult();
}
public override void Update(float time)
{
Runner.CountDownEndGame(time);
if(time >= 10) {
GameManager.Instance.EndGame();
}
}
public override void Exit()
{
}
}
}