2024-04-11 01:55:35 -07:00
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using GadGame.Manager;
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using GadGame.Network;
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using UnityEngine;
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2024-04-15 04:10:00 -07:00
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namespace GadGame.State.MainFlowState
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{
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public class EngageState : State<MainFlow>
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{
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private float _readyTimer;
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private bool _warned;
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public override void Enter()
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{
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LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.EndGageScene.ScenePath);
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_readyTimer = 0;
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2024-04-11 01:55:35 -07:00
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}
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public override void Update(float time)
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{
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if (time >= 2)
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{
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if (!DataReceiver.Instance.DataReceived.PassBy)
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{
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Runner.SetState<IdleState>();
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return;
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}
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switch (_warned)
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{
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case false when !DataReceiver.Instance.DataReceived.Engage:
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_warned = true;
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PopupManager.Instance.Show("Come Back", 5, () =>
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{
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Runner.SetState<ViewedState>();
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});
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return;
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case true when DataReceiver.Instance.DataReceived.Engage:
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_warned = false;
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PopupManager.Instance.Hide();
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return;
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}
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}
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if (!DataReceiver.Instance.DataReceived.Ready) _readyTimer = 0;
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_readyTimer += Time.deltaTime;
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if (_readyTimer >= 5)
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{
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Runner.SetState<PlayGameState>();
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}
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}
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public override void Exit()
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{
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_warned = false;
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2024-04-11 01:55:35 -07:00
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}
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}
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}
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