tweak: flip x input
parent
fd9206f8d7
commit
fa3af023d6
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@ -75,7 +75,7 @@ namespace GadGame.MiniGame
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var inputData = DataReceiver.Instance.DataReceived.PosPoint;
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var inputData = DataReceiver.Instance.DataReceived.PosPoint;
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var inputNormalize = new Vector2(inputData.x / 640, inputData.y / 480);
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var inputNormalize = new Vector2(inputData.x / 640, inputData.y / 480);
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var input = new Vector2();
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var input = new Vector2();
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input.x = Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x);
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input.x = -Mathf.Lerp(0, _canvas.pixelRect.width, inputNormalize.x);
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input.y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y);
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input.y = -Mathf.Lerp(0, _canvas.pixelRect.height, inputNormalize.y);
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if (input != Vector2.zero)
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if (input != Vector2.zero)
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{
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{
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