smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/IdleState.cs

44 lines
1.1 KiB
C#

using System.Diagnostics;
using GadGame.Manager;
using GadGame.Network;
using UnityEngine.SceneManagement;
namespace GadGame.State.MainFlowState
{
public class IdleState : State<MainFlow>
{
public override void Enter()
{
PassByAnimation.Instance.Play(false);
PassByAnimation.Instance.SetPlayVideo(true);
}
public override void Update(float time)
{
// if(time < 2) return;
if (UdpSocket.Instance.DataReceived.PassBy)
{
Runner.SetState<PassByState>();
return;
}
if (UdpSocket.Instance.DataReceived.Engage)
{
Runner.SetState<EngageState>();
return;
}
// if (UdpSocket.Instance.DataReceived.OnVision)
// {
// Runner.SetState<ViewedState>();
// return;
// }
}
public override void Exit()
{
PassByAnimation.Instance.SetPlayVideo(false);
}
}
}