smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/IdleState.cs

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using System.Diagnostics;
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using GadGame.Manager;
using GadGame.Network;
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using UnityEngine.SceneManagement;
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namespace GadGame.State.MainFlowState
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{
public class IdleState : State<MainFlow>
{
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public override void Enter()
{
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PassByAnimation.Instance.Play(false);
PassByAnimation.Instance.SetPlayVideo(true);
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}
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public override void Update(float time)
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{
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// if(time < 2) return;
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if (UdpSocket.Instance.DataReceived.PassBy)
{
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Runner.SetState<PassByState>();
return;
}
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if (UdpSocket.Instance.DataReceived.Engage)
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{
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Runner.SetState<EngageState>();
return;
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}
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// if (UdpSocket.Instance.DataReceived.OnVision)
// {
// Runner.SetState<ViewedState>();
// return;
// }
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}
public override void Exit()
{
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PassByAnimation.Instance.SetPlayVideo(false);
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}
}
}