30 lines
622 B
C#
30 lines
622 B
C#
using UnityEngine;
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using GadGame.Manager;
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namespace GadGame.State
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{
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public class CTAState : State<MainFlow>
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{
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private float _timer;
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public override void Enter()
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{
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LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.CTAScene.ScenePath);
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_timer = 0;
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}
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public override void Update()
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{
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_timer += Time.deltaTime;
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if (_timer >= 10)
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{
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Runner.SetState(typeof(IdleState));
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}
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}
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public override void Exit()
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{
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}
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}
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} |