smart-interactive-display/Assets/GadGame/Scripts/State/MainFlowState/PassByState.cs

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2024-04-11 01:55:35 -07:00
using GadGame.Manager;
using GadGame.Network;
namespace GadGame.State
{
public class PassByState : State<MainFlow>
{
public override void Enter()
{
LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.PassByScene.ScenePath);
}
public override void Update()
{
if (Receiver.Instance.DataReceived.Viewed)
{
Runner.SetState(typeof(ViewedState));
}
}
public override void Exit()
{
}
}
}