27 lines
574 B
C#
27 lines
574 B
C#
using GadGame.Manager;
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using GadGame.Network;
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namespace GadGame.State
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{
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public class PassByState : State<MainFlow>
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{
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public override void Enter()
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{
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LoadSceneManager.Instance.LoadSceneWithTransition(Runner.SceneFlowConfig.PassByScene.ScenePath);
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}
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public override void Update()
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{
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if (Receiver.Instance.DataReceived.Viewed)
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{
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Runner.SetState(typeof(ViewedState));
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}
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}
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public override void Exit()
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{
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}
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}
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} |